.
Page 5 of 5 FirstFirst ... 345
Results 61 to 72 of 72

Thread: There's a new train a coming

  1. #61
    Join Date
    Nov 2006
    Location
    Australia, NSW, Sydney
    Posts
    2,909
    Blog Entries
    3

    Default

    Quote Originally Posted by Alco_P-A View Post
    I would hope someone will come out with a more Realistic train game.
    Its the old problem - do we want more realism or greater usability and flexibility? Up till now it has been one or the other with different sims going in different directions. Greater realism has often meant that it becomes more of a game than a sim. But I agree that with the steady improvements in technology, if they continue, the possibility arises of us having both.
    A member of the "Party Machine". Now if only I could remember where they are holding the party!

  2. #62

    Default

    It's all ifs, buts and maybes at present. However I'm fairly certain as noted a couple of pages ago, DTG's No.1 priority will be selling DLC for the new platform and that catering for the hobby end creator will not be high on their priorities. We have seen that to some extent already with their existing TS20xx product, moving away from a standard "default" product to one where the base routes change each year, undocumented "improvements" to the editors which leaves those outside the inner circle of creation using trial and error to figure out how to use the new features.

    All Trainz really needs is a decent timetable and scenario editor for the player train, combined with AI control of signalling and route setting - as I said earlier without complex use of scripts or commands, it could still keep the edge especially with the easy to use sandbox. Get away from the Trainz CE and UTC era of the player having to switch points and figure out the route as they go along. If the current programmers can't figure out how to do it, bring in people who can. Make a route - whether freeware or DLC payware - for TANE equal to if not more appealing than its opposite in TS20xx or the new TSW. While the base platform for running trains remains weak, despite the ease of building, when it comes to playing trains I opt for TS20xx or increasingly these days old MSTS routes in Open Rails. Despite my initial scepticism and a few ongoing issues, the latter is proving to be a very useful and competent sim.
    Last edited by Vern; September 8th, 2016 at 02:04 AM.
    TANE...Resistance Is Futile

  3. #63

    Default

    I agree with most of what Vern says but I find TANE quite nice in terms of visuals. It is also very powerful because of its extensive rules and the DLS. The purge of old stuff seems near the end. Documentation is lacking for the rules which are totally disorganized. The DLS and Rules are the key elements that differentiate TANE.

    The Dovey stuff will always be a game. Sir Paul Jackson is a gamer. He will make the program look pretty but there seems to be little chance he will adopt a DLS and Rules system to court a small group of people. He will release a "new" program that will look better and perform better but it will not offer customers the flexibility to create their own railroads in a realistic manner. Remember, to put food on his table, he has to SELL routes not support homemade routes. Pretty buildings, will be tolerated but trains and routes, by others, cut into his revenue.
    Orville near Pittsburg, Ca. i5-2500K 4.3ghz, 8gb memory, GTX1050 4gb video card

  4. #64
    Join Date
    Nov 2008
    Location
    United Kingdom, West Midlands, Gnosall Staffordshire
    Posts
    12,002

    Default

    Quote Originally Posted by boleyd View Post
    Remember, to put food on his table, he has to SELL routes not support homemade routes. Pretty buildings, will be tolerated but trains and routes, by others, cut into his revenue.
    Not forgetting that he will have to pay Epic for use of the UE4 engine, something like 5% if I remember correctly.
    Malc


  5. #65
    Join Date
    Nov 2006
    Location
    United States of America, Portland, Maine
    Posts
    511

    Default Does a common rail sim forum exist ?

    Is there a rail sim forum, other than this one, where the different sims can be discussed and compared freely? That's not meant to be a rhetorical question... I am looking for a common forum where rail sim users congregate.

    Thanks

    Let's have this dispatcher view on a 2nd monitor.

  6. #66
    Join Date
    Jul 2013
    Location
    Champaign, IL, USA
    Posts
    971

    Default

    Quote Originally Posted by Hot_Box_Detector View Post
    Is there a rail sim forum, other than this one, where the different sims can be discussed and compared freely? That's not meant to be a rhetorical question... I am looking for a common forum where rail sim users congregate.

    Thanks
    I believe you'd like to see trainsim.com - they have sections for Trainz, Railworks/Train Sim 20xx, MSTS, etc.

    Cheers,
    SM

  7. #67
    Join Date
    Nov 2006
    Location
    United States of America, Portland, Maine
    Posts
    511

    Smile Thanks

    Quote Originally Posted by lego207 View Post
    I believe you'd like to see trainsim.com - they have sections for Trainz, Railworks/Train Sim 20xx, MSTS, etc. Cheers, SM

    Got it

    Thanks,Durff

    Let's have this dispatcher view on a 2nd monitor.

  8. #68

    Default

    Will it be a train driving game or a "comprehensive" train simulator. No one knows until February.
    Orville near Pittsburg, Ca. i5-2500K 4.3ghz, 8gb memory, GTX1050 4gb video card

  9. #69
    Join Date
    Nov 2006
    Location
    United Kingdom
    Posts
    5,002

    Default

    Quote Originally Posted by boleyd View Post
    Will it be a train driving game or a "comprehensive" train simulator. No one knows until February.
    No-one knows until March, it's been delayed.

    My quick look at the beta suggested it's still just a driving simulator, but who knows what the future releases may bring.

    Is it fair to say Crosstie can be crossed off?

  10. #70

    Default

    Railworks America also specialises in discussion of DTG product(s) but can be a bit of a minefield if you want to post something critical.
    TANE...Resistance Is Futile

  11. #71

    Default


  12. #72
    Join Date
    Nov 2006
    Location
    United States of America, California, San Jose
    Posts
    4,661
    Blog Entries
    1

    Default

    Quote Originally Posted by amigacooke View Post
    No-one knows until March, it's been delayed.

    My quick look at the beta suggested it's still just a driving simulator, but who knows what the future releases may bring.

    Is it fair to say Crosstie can be crossed off?
    Nah, I'd just say on the back burner, taking in all the other elements to be better than the rest

    Make train simulators great again #MTSGA

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •