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Thread: Collector post for off-topic posts to: Can you guess the next key feature for Trainz?

  1. #1

    Default Collector post for off-topic posts to: Can you guess the next key feature for Trainz?

    This thread is a collection of the off-topic posts moved from the main thread which asked specifically for KEY FEATURES. Many of these items raised are better described as "fixes" and are not things that can be plastered on a billboard for advertising or used as the "MAIN REASON" for users to be excited about or to buy the next product.

    I am sure some people will be upset that their post was moved, but please reconsider the topic and if you would like to re-post in the original thread, do so by remaining on topic.

  2. #2
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    A version that won't crash to the desktop in Surveyor.
    Please buy my books to support me
    Author Search on Amazon.com. David E. Snow
    Please note; I DID NOT write the book "Mobius"

  3. #3
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    I have some guesses!

    1. Update the passenger load to have realistic people walking into the passenger cars like how Dovetail Games does with Train Simulator 2016 (or Railworks).
    2. Allow routes that are merged into mega routes to each keep their original geographical region.
    3. Add a moon to the night sky for a realistic night time effect.

  4. #4

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    A version that will work on ATI cards without heating it to 100C, even in TS12 mode (and that actually looks like a 2016 game).

    But with the serious hat on, proper scenario or activity editor along the lines of MSTS or TS20xx.
    TANE...Resistance Is Futile

  5. #5
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    Concentrate on fixing the CORE FUNCTIONS that have been neglected. Such as fixing all the Driver setup and Driver character scripts which are stuffing up the Driver functionality. Fix up the save function so it actually saves, I have had so many track and road spline repairs only for them to disappear after saving and leaving missing items scattered all over the map. Fix up the SHADOWS so it stops stuttering at random places on map. Fix up CAB SWAY in internal view so it doesn't cause a drop/jump going thru level crossings(I have gone back to PEV's swaying, I find it better).

  6. #6
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    A version to work on 32 bit?

  7. #7
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    Having just brought T:ANE. I was frankly disappointed. There was so much cheering in the streets and lots of "trainers" involved that it is a bit of a let down. The things I would like to see are:
    Make it more user friendly or marked share will fall.
    Get rid of any route that needs payware
    Remove all routes like those in TS12 that when downloaded look like a 5 year old put them together. Are routes checked before being added to the DLS, I don't think so. They should be removed.
    Check routes work, Kings Cross has errors at Skegness that are still not fixed. Spent months putting it right in TS12 so will now add to T:ANE for my own use.
    Listen to the customers, although some of them are not as enlightened as they seem to be. There are some very good "Trainers" out there.

    As I thought there is likely to be a massive number of comments on the Forum just like TS12. In theory there should just be a reasonable number.
    This was a big chance to get it wright as it is a new ERA but it could fall at the first fence. Which would be a shame.

  8. #8
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    Can you guess the next key feature for Trainz?
    No, I don't believe I can.

    I would hope that it will be moderate and achievable. Actually I shouldn't have to guess it should be the most voted for stretch goal from the KickStarter.

  9. #9
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    Get the AI working correctly. It is impossible to simulate model railway operation in TANE.

  10. #10
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    Quote Originally Posted by amigacooke View Post
    Actually I shouldn't have to guess it should be the most voted for stretch goal from the KickStarter.
    That surely would only apply if the Stretch Goal target for funding was achieved (which it wasn't). If the money was raised for any Stretch Goal then we would be obligated to deliver the feature (as we did with the 4th goal which was achieved 4 months after the cut-off date for funding). Since the supporters did not provide the funding, the obligation ends.

    Taken to the logical conclusion of your philosophy, because we listed something as a Stretch Goal, until Goal #25 was completed, no new concepts could be attempted for a product that clearly is being developed subsequent to the delivery of the "TANE" Kickstarter campaign.

    It concerns me that we are meant to be discussing something new and exciting and people are dwelling on the past. Everyone appears so focused on their "one thing" that must be fixed/implemented while ignoring the commercial reality that wages, servers and other costs need to be paid.

    That said, we are cognizant of the order of Stretch Goals and also how close the order of the voting was. We are also looking at the best way we believe we can generate the revenues to provide people with everything being discussed here and more - but in the order of what makes the best commercial sense.

    The items listed above are NOT off the list, but they are not the KEY FEATURES that will drive customers and revenues. They are important and they will be fixed, given time and funding to do so. We have come a long way in the past two years and we will travel a lot further in the next two. Hopefully people will begin to realize that helping us generate new customers is something they can all do by getting behind us, while driving customers away ultimately ensures their Trainz dreams will not be fulfilled.
    Tony Hilliam

    Trainz: A New Era - the journey of a lifetime!

  11. #11
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    EDIT: What's the point of guessing this new key feature, if the attempt is going to be "Off-Topic?"
    Last edited by gp792; February 5th, 2016 at 08:15 AM.
    Best Regards,

    Alex

  12. #12
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    Still miss the old Content Manager, so form of upgrade to this with similar functionality to Trainz 2010/12 would be good.
    TonyN

  13. #13

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    Quote Originally Posted by Tony_Hilliam View Post

    That said, we are cognizant of the order of Stretch Goals and also how close the order of the voting was. We are also looking at the best way we believe we can generate the revenues to provide people with everything being discussed here and more - but in the order of what makes the best commercial sense.
    That is what you call commercial reality. Other requests are commercial risk. The key is to balance the two.
    Speak the truth, follow right conduct; all else will fall into place.

  14. #14
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    Quote Originally Posted by Tony_Hilliam View Post

    It concerns me that we are meant to be discussing something new and exciting and people are dwelling on the past. Everyone appears so focused on their "one thing" that must be fixed/implemented while ignoring the commercial reality that wages, servers and other costs need to be paid.
    I think what people are really dwelling on is the present, not the past, the past is TS12, the present is TANE. You might have moved past it, but we are the ones currently using it. Of course everyone is focused on having a solid working programme, its what they have paid for, they haven't got it yet.


    If you want people to help promote your product to generate sales for you, then deliver something worth ranting about. Currently I wouldn't recommend TANE to anyone, graphically, its pretty, but functionality, usability and stability, its got a way to go. SP1 is an improvement from what I have seen so far, its what the original release should have been like but the damage has already been done. When you advertise that there are over 500 bug and crash fixes in the service pack, that is a clear signal TANE should never have been released to the general population to begin with in my opinion.

  15. #15
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    I absolutely agree - and that balancing act is a tricky one indeed. It is very easy to complain about an issue but a very different thing developing a strategy that meets short, medium and long term commercial goals (i.e. "pays the wages today and provides a revenue stream to develop future products that will pay the wages in the future). If everyone who really wanted Trainz to succeed got out there and spread the word about the potential of what could be created, we would get more customers, creating a larger revenue base, leading to more staff and more features being added more quickly.

    The opposite is also true. From the latest newsletter, I have been reading survey response about people concerned about even trying TANE because of reports they have read on these forums. Their money is still in their pocket which is reducing our capacity to add the features you all would like to see.

    The cycle can be self-perpetuating in a cycle one way or the other. SP1 has noticeably turned things around, but there is plenty more work to be done. With the support of our community, we will make greater strides forward. With negativity from the community, the problems are more likely to grow than be resolved.
    Tony Hilliam

    Trainz: A New Era - the journey of a lifetime!

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