These things were all pretty mild. Sure, dongles occasionally had their issues, but they still worked if the company went belly-up or decided they didn't want to support the product anymore.
Modern DRM represents a great extreme because customers are vulnerable to these things whereas we can keep using a product. As an example, I regularly play Hyperspeed, by Microprose, which requires that you match codes against the game manual. I still have the manual and the game still works as well as it did in 1991. This would be quite impossible if it phoned home for authorization, be it once a month, once a week, or once an installation.
This is but one of many examples I can give.
I used to play that too and others with those disk things. That's what made me think of it.
Now with dongles sure they can continue to work as long as there are ports to support them. The older software runs on parallel ports. IEE1394 port to be exact. They don't exist anymore. There are USB dongles which are a modern replacement, but they too have newer issues, with one being static electricity, which affected both forms of dongles. For some programs, the dongles are pretty expensive replacements too. For the Harlequin RIP software, for example, the dongle costs $7,500 per dongle. This is in addition to the software its self!!
Speaking of dongles and phoning home, I've run into that with various packages. 3ds-Max used to have a dongle, floppy-disk, and a phone-home activation. World Builder 3.0 was similar, and some of the CAD/CAM software I used to support required a dongle plus authentication via a server plus a network to the software publisher. On package was pretty crappy looking, and the interface looked like something from 1982, but it was needed to design PLAs and LGA circuits.
Sure and I agree that DRM is no more effective than a lock and key on a door to those that really want to break into a house. What it does though is cut back on the casual sharing, which is more common. Sadly, we can blame all this on the move and music industry as they fought back against the peer-2-peer file sharing applications such as Napster and Bear-share. Later on software companies got the idea to protect their IP at the consumer level, and that started with Apple, Adobe, and Microsoft.
But as you and I noted here in our conversation, that DRM has been around since software was sold to the public. The version we have today is typical of how things are done with fast networks and the Cloud. A decade from now, who knows what will exist as far as technology goes, and the what ifs, maybes, and don't knows add up to nothing but pure speculation at this point.
And I will leave this at that.
John