progress shots form gravity hill san juan extension 1940
I returned to the old Antonito to Chama route and have been working on the vegetation out of Antonito . i'm dreaming about sagebrush.
Theres a bit of an graphic overload around the gravity hill area, the vista is very wide and its more or less brought my 4 gb gtx 970 graphics card to its knees if i have the maximum drawing distance activated. when i did a test run , whole sections of terrain just would not display.
this may be a mac issue as direct x is not supported , so i'll test it on my pc sometime to see how it plays, i have no intention of ever trying to put this out there anyways as there so much customised content and theres also so much to do i doubt i will ever get it anywhere near finished . heres a few screen
shots
to show how much sagebrush there could be if one wanted to fill the valley with it so it looks authentic.
btw this isn't completed by any means, it just a starter for this section.
this shows how much there is to see in this particular part of the route, its hard not to vegetate the whole thing as it will look bare if nothing's there, i will probably have to custom make some new ground textures to simulate sagebrush as not all that happy with what i have at the moment .
I returned to the old Antonito to Chama route and have been working on the vegetation out of Antonito . i'm dreaming about sagebrush.
Theres a bit of an graphic overload around the gravity hill area, the vista is very wide and its more or less brought my 4 gb gtx 970 graphics card to its knees if i have the maximum drawing distance activated. when i did a test run , whole sections of terrain just would not display.
this may be a mac issue as direct x is not supported , so i'll test it on my pc sometime to see how it plays, i have no intention of ever trying to put this out there anyways as there so much customised content and theres also so much to do i doubt i will ever get it anywhere near finished . heres a few screen
shots
to show how much sagebrush there could be if one wanted to fill the valley with it so it looks authentic.
btw this isn't completed by any means, it just a starter for this section.
this shows how much there is to see in this particular part of the route, its hard not to vegetate the whole thing as it will look bare if nothing's there, i will probably have to custom make some new ground textures to simulate sagebrush as not all that happy with what i have at the moment .