That only applies to another patch to TS12, or an actual TS14-15 version of TrainZ...the majority of users (with TS12-preSP1, TS2010, TS2009, TS2006) will NOT be affected.
-remember N3V refuse to even consider patching anything beyond the newest release.
Why should the rest of us suffer, or be required to update because a handful of people have to have the latest and "greatest" newest unproven version of something?
A fair enough question with a simple answer: Money makes the world go 'round. Patching an old version does not create new revenue. Patching the latest version stimulates buying the latest version (and auxiliaries), and therefore generates revenue with less than an all-out effort. Producing a new version makes the most revenue, but requires the greatest investment.
So how does/should that affect OLDER CONTENT, (DLS Cleanup - topic of discussion)...
If N3v can not create a new version of Trainz that is compatible with existing content, or doesn't break existing content, they have no business in the software industry, imo.
-I will not get into the whole discussion of the validity of any new version of trainz, because until they write a new core game engine code, everything they release is just an update of an old version, created to generate revenue that they appearently can not manage well enough to re-invest in their future, and every asset they update to be incompatible with old versions is just one more nail in their own coffin.
When the versions of Trainz I have are no longer useable, I will go back to the much older, but still working MSTS.
I was answering your question as to why update is required by stating what drives update.
I dare say modeling, rendering technology, and graphic card hardware have evolved over the past ten or more years since the first version of Trainz. No one can absolutely anticipate progress. We certainly don't want to maintain Trainz with "turn of the century" technology either, that is a sure way to kill it off. I have been able to move all my TRS2004 stuff to TS12.
As you can see above I jumped from TRS2004 to TS12, and they have different core engine codes, rewritten interfaces, and different driving AI.
I found it nearly impossible, if not extremly difficult to create a route in MSTS. I remember the 2002 version could not even drive a track circle I created without crashing.
You keep pulling the subject of discussion away from the ORIGINAL TOPIC; DLS Clean-up.
-and I might add, are disturbingly focused on MY comments...feel free to get off my nutz, as your opinion is not going to change my opinion.
---My 12 year old MSTS has fewer bugs and faults than my SIX MONTH old TS12-SP1-HF3 installation...I can work around the "no circular paths" bug.
N3V can easily make a new version of Trainz that will happily accept all the old content, and still make use of new technology and from that point forward, require NEW content to make use of that new technology...they do NOT HAVE TO RUIN older content for older users in order to update the core Trainz game, and any future content/assets. (This is already partially in effect, as there have been new standards set for content creators).
Better yet, they could, and in fact SHOULD get off their lazy arses, and create some new content of their own (or purchase it from a 3rd party to be included with the next release). I get that it's catch-22+2; must have new content, must sell new game to pay for new content, must have new content to sell new game, must sell old game at discount to get money for new content that old game can't use, can't afford new content-must update old content so old users MUST upgrade to new game, sell new game to buy new content...oh, wait, old content is good enough...just pocket profits..
You bring up TRS2004, excellent point you make for me.
TRS2004, by AURAN...got a major overhaul, but did not break any content in doing so.
TS2009/TS2010/TS12/TS12-sp1-hf3, by N3V...got a fancy new GUI, new error checking, new bugs, a BUNCH of new faults, and the requirement for an Internet connection, but all using the same JET core game engine.
I see a lot of other differences in the way Auran did business compared to N3V's business practice too...but not the topic of this discussion.