cascaderailroad
New member
Two big questions
1) I wish to know what exactly is: "Compatability" (non-compatability).
2) And what is "Error Checking" all about.
I can understand why N3V "checks" uploaded assets for "Errors" before releasing them on the DLS ... but why does the actual "Game" check for errors ?
Why does the "Game" make an asset faulty, because of errors, and why does the "Game" decide that an asset in "Non-Compatable".
If I had TS12, I would want to be able to "Jerry Rig" (a nautical term for a temporary fix to a broken mast ie: "Injury Rigging") a non-compatable asset an get it to eventually work in TS12, why is this not possible ?
What is the real true purpose of "In Game" error checking, and non-compatability of assets ... why are these 2 process's needed "In Game" ?
1) I wish to know what exactly is: "Compatability" (non-compatability).
2) And what is "Error Checking" all about.
I can understand why N3V "checks" uploaded assets for "Errors" before releasing them on the DLS ... but why does the actual "Game" check for errors ?
Why does the "Game" make an asset faulty, because of errors, and why does the "Game" decide that an asset in "Non-Compatable".
If I had TS12, I would want to be able to "Jerry Rig" (a nautical term for a temporary fix to a broken mast ie: "Injury Rigging") a non-compatable asset an get it to eventually work in TS12, why is this not possible ?
What is the real true purpose of "In Game" error checking, and non-compatability of assets ... why are these 2 process's needed "In Game" ?