Scenery to Products

Is it possible to convert scenery into products? If so, how?

It's entirely possible, it's easiest to do of course if you create the asset to begin with, but any scenery object can be cloned, and you can take the mesh and the textures and create a new product asset using those as the source.

Now this is not possible with speedtreez. At least as far as I know anyway, they go together differently and from what little I've looked would be quite a bit of work to try to do that with.

Now, you can do it with other people's assets or built-in assets FOR YOUR OWN PERSONAL USE ONLY. You cannot redistribute them in anyway unless you get the original authors consent.

Now being that you're an old Trainz hand I probably didn't need to put that paragraph in, but it never hurts.:hehe:
 
Haha, I see we jointed the communtity on the same month of the same year lol. Anyway, Thanks for the info, I didn't create what I wanna turn into a product... the objects are from checkrail.com they are the log stacks. They look really good and I heard they are on the dls but I don't have a ticket anymore. I thought about getting another one but I hardly ever used the last one. I figured and try to create something, starting with something small like this project of course lol. I downloaded the Content Creators Guide from Auran and been reading it for the past 3 hours. Its kinda hard to understand tho.

I tried converting the objects once this morning but I ended up with a non fatal error and stack dump. And then my product list was blank. So I deleted the cloned log stack and things were back to square one. I found a post on the forums on how to convert products ot objects but not objects to products. Even seen how they turned a set of trucks into a product... :eek: But, me... uhhh... Beavis and Butt-head would probably figure this before I would :hehe:
 
Haha, I see we jointed the communtity on the same month of the same year lol. Anyway, Thanks for the info, I didn't create what I wanna turn into a product... the objects are from checkrail.com they are the log stacks. They look really good and I heard they are on the dls but I don't have a ticket anymore. I thought about getting another one but I hardly ever used the last one. I figured and try to create something, starting with something small like this project of course lol. I downloaded the Content Creators Guide from Auran and been reading it for the past 3 hours. Its kinda hard to understand tho.

I tried converting the objects once this morning but I ended up with a non fatal error and stack dump. And then my product list was blank. So I deleted the cloned log stack and things were back to square one. I found a post on the forums on how to convert products ot objects but not objects to products. Even seen how they turned a set of trucks into a product... :eek: But, me... uhhh... Beavis and Butt-head would probably figure this before I would :hehe:


Well there's really no difference between a product and a scenery item except for their overall container.


Just open the product for edit, open a new asset and choose scenery and it will make a directory right next to that one, then you copy everything from the product directory into your new directory except config.txt then go into content creator plus for your new asset and assign the mesh, set auto create to yes and resave it.


You don't need to worry about any scripts or any product queues or anything like that, scenery is really just the mesh and that's about it.
 
Scenery and Commodity kuids have the same tags with the following exceptions.
Scenery has:

kind "scenery"
light 1
category-class “BI”

While a commodity has:

kind "product"
instance-type "instance"
product-category <see *>
category-class "IC"
icon-texture "icon.tga"
mass 400
product-texture “product.tga"
allows-mixing 1

* Product category kuids are:
Container kuid:-3:10042
Bulk Load kuid:-3:10040
Liquid Load kuid:-3:10044
Passenger kuid:-3:10091

Bob Weber
 
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