Dadblasted furriner dinkytoy bumpercars don't even LOOK like trains!
That's a JOKE for all you European fans who actually like little trains with bumpers. :hehe:
Document some of this stuff for others, last time I had a 12" monitor was on my Tandy 1000TX back in the mid 80s, so I don't get this 800x600 restriction anywhere except the screenshot forum. I can't DO tutorials with pictures that small.
So, if the mesh has a visible cab interior that ain't too shabby, I open the model for edit in explorer, copy the body folder to the desktop. Then I edit the cabview in explorer, copy that body folder from the desktop to the cabview folder. Next up, open in Content Creator, find the "bonnet" or "cab01" or whatever it uses for the cab shell, change that to point to the body folder and mesh instead.
Have to look in game to see wheredahellarewe, right click on cab01 and select "position" to add a position system, then a bunch of trial and error to move the shell around. Numbers are left/right, aft/forward, and up/down with positive numbers being left, aft, and up. So to move down, forward, and to the right I add a minus sign in front of the number. Being an ancient and decrepid Yankee Doodle type I gotta convert from heathen furriner metric to real money to visualize how far, so 1 is 40 inches, 0.1 is 4 inches, 0.025 is one inch.
Next up is couplers, I found a knuckle coupler;
Automatic coupler w/brake hose 1,<kuid:62941:50001> by cjlear, built into TS2010. Copying the folder "\automatic coupler w_brake hose 1" into the cabview folder, I go back to Content Creator, Add a mesh, select Auto Create, and give it position numbers. For the rear coupler I add orientation, then change the last number in orientation to 3.15 to spin it 180 degrees. According to my hacknotes the orientation numbers are roll, pitch, and yaw, using some kind of quantum physics in "radians" instead of good old Christian compass degrees, 3.15 comes out to about 180 degrees of rotation.
Trial error trial error trial error trial error trial error blast it I moved it -5 when I meant -0.5 now it's underground trial error trial error trial error, eventually you get close enough for freeware. Then tweak the camera positions to match all that, it helps if you START with at least one camera position at each end of the loco so you can look at where the couplers are lining up. End result;
Inside the cab, looks like I need to move the view back about 0.2.
Forward catwalk looking down at the coupler mesh while coupled onto a tankcar.