Multi-player routes and sessions obsolete non multi-player ..WHY?

gremlin1812

New member
G'Day All, Why do multi-player routes and sessions obsolete non multi-player routes and sessions, not everyone wants to use multi-player.
It also seems that there are built in items used in these multi-player routes and sessions that are only available to those with their TS10 patched for multi-player.
It seems one example of this is the A & SLT route which shows (Unknown Location: <kuid:-3:12000>) It was mentioned that this item is a portal for multi-player.
Regardless the multiplayer version should not obsolete the standard version, I am not knocking multi-player but not everyone is interested and they should not have there routes made obsolete unless without any added complication the multiplayer route is usable as if it was not multi-player.
Not looking for conflict here but clarification and some rectification if necessary.
Regards
Barrie
 
G’Day All,
With regards to multiplayer routes/sessions, DO NOT install them to TS09 or TS10 as they have caused me untold problems.:confused:
How did I come to install them you may ask? Well CM showed them as being a newer version?? It is very misleading making these multiplayer routes and sessions obsolete the non multiplayer versions and is going to cause others problems too, I would hope that N3V would nip this oversight in the bud but I won’t hold my breath.:hehe:
It would not be so hard to just give the multiplayer versions a different kuid number, problem solved.
Regards
Barrie
 
It's my understanding that multiplayer routes already have a different build number (3.4), that should only allow those with the multiplayer patch to use.
Advice was given when deciding to go multiplayer to create a fresh 2010 installation anyway.
 
plus, seems like i get that error soem times but not all the time... multi-palyer is tied into the iportal server and they been acting very screwie of late
 
It's my understanding that multiplayer routes already have a different build number (3.4), that should only allow those with the multiplayer patch to use.
Advice was given when deciding to go multiplayer to create a fresh 2010 installation anyway.
G'Day, Yes they may be build 3.4 but when they use s sequential kuid number - ie kuid2:xxxx:yyyy:1 for old route then kuid2:xxxx:yyyy:2 for the multiplayer it is a superseding the old one and is causing confusion and problems.
If you see that your older route is superseded and drag it to the download window, it downloads the multiplayer route which you cannot do anything with and when you delete it your old route is still superseded and will not show in game.
The exact same thing happens in TS09 SP4 and some even show up in CMP in TRS06, maybe anything 3.4 should have been only seen by the patched games.
I may be wrong here but with the way TS10 works with route and session layers would there only be need to make the session multiplayer then all could use the routes, is that to simple or won’t it work?
Regards
Barrie
 
According to CMP for TRS2010 patched to 44088 -3:12000 doesn't exist
According to CMP for TRS2010 patched to 45607 -3:12000 does exist
 
It's my understanding that multiplayer routes already have a different build number (3.4), that should only allow those with the multiplayer patch to use.
Advice was given when deciding to go multiplayer to create a fresh 2010 installation anyway.

Use? True. Download? No, earlier builds can see and download newer vesion content that then appears faulty. Not very clever. I've run into this several times with content updates that are build 3.3, so won't open in TS09 SP3.

Paul
 
It's my understanding that multiplayer routes already have a different build number (3.4), that should only allow those with the multiplayer patch to use.
Advice was given when deciding to go multiplayer to create a fresh 2010 installation anyway.

So far I have 5 routes , 5 sessions , a driver and a station with build 3.4 which have all been installed as updates to content in build 44088.I have no multiplayer build installed.

I doesn't look like it's looking for the build just the kuid to update.

But for a Station & a Driver to have a build of 3.4 looks like someone has updated some content using a multiplayer build.The station & driver are now not able to be used in build 44088


Dave


dave
 
G’Day All,
I will dabble a bit with trainz but TS10 now has problems (since this multiplayer bit) of trainzutil.exe crashing in game and in CM so not happy at all I put in a support ticket but won’t hold my breath.:hehe:
I also note that there are quite a few multiplayer routes and sessions which are 3.3, just a little more to add to the confusion.
I am going back to MSTS:wave: as I never totally went away from it and as I said above I will still dabble with trainz as eventually things may get fixed and will certainly keep an eye out in the forums.
I have actually started beta testing for a activity creator in MSTS so this will keep me occupied.
I hope this debacle can be sorted as I don’t dislike trainz and believe it could be greatly improved especially the sound and smoke effects.
Regards to All.
Barrie
 
well most of us have two tso10 installed one for play then another set up for multiplayer...

:wave:

I have both located in my Auran folder and juggle the folder names around so I only have 1 named TS2010 and the other named either "SP 2010" or "MP 2010" to denote which version I'm not playing.

Good thing I did it like that because none of my single player sessions work with the multiplayer beta.

I was thinking of creating a multiplayer session for one of the medium sized routes.

Plan of attack would be:

1: Create a dummy session with single player version.
2: Export as .CDP
3: Open multiplayer version and import the .CDP
4: Add multiplayer rule, rolling stock and whatever else as required.
5: Save as new multiplayer session.

I figure that would be the best way to avoid conflicting KUID's between the 2 and when the multiplayer beta is finally able to fully support all functions of the single player version then simply delete the entire single player 2010 folder.
 
G’Day All,
Since I finally got my new system I thought I might do a second install of TS10 and patch to multiplayer.
It runs as smooth as silk except for the silly auto draw distance thingy. I have explored some of the multiplayer routes and they are very good just have to learn how to use it.
I have put some of my older routes, which I brought up to TS10 SP3 and they work fine in the multiplayer install.
I can see the appeal in multiplayer for some, it is just a pity that some of the multiplayer routes and sessions obsolete the originals and that some are set as 3.3 .
Just a bit off topic but it seems the Trainz Simulator 12 has now got Doppler sound so there is a plus, although they still have not indicated the system specifications.
Regards
Barrie
 
G’Day All, I put this to the help deck on the 13 Mar 2011 08:35 PM it is now the 17 Apr 2011 and not a word out of N3V, I guess they just don’t give a hoot about those who don’t choose to use multiplayer.
I have now been able to get my TS2010 Back to normality without having to reinstall it, but it is not the point.
A situation was created where unsuitable routes and sessions were version 3.3 instead of 3.4 and a lot of those marked as 3.4 obsolete the non multiplayer assets, further complicating this problem.
I also asked here and on the help desk, this- “I may be wrong here but with the way TS10 works with route and session layers wouldn’t there only be need to make the session multiplayer and leave the route as standard so everyone can use it, is that to simple or won’t it work”, but again no input.
I guess this is the not caring side of N3V.
Regards
Barrie
 
you should have copyed your trainz 10 to a new dirtecory,,, and patched that up to multi-player,, i did that..... i have to version of trainz now
 
OK let me make it plain:-

1 Not everyone wants to use multiplayer so why should they have to patch their TS10 at all?

2 Why is there multiplayer routes/sessions marked as version 3.3?

3 Why do routes and sessions which are 3.4 obsolete the non multiplayer version?

4 With the way TS10 works with route and session layers wouldn’t there only be need to make the session multiplayer and leave the route as standard so everyone can use it, is that too simple or won’t it work?

I did patch a version of TS10 to multiplayer just to see what the fuss was about but it causes problems in standard sessions some of which become unplayable, and as for the multiplayer I just don’t see what all the excitement is about, it just don’t turn me on.

Just four simple questions but no reasonable/simple answers, just the usual “patch to the new version type replies”.
It was a lot of unnecessary work and frustration to have to repair my TS10 install after some multiplayer routes/sessions were inadvertently installed and trainzutil.exe went ballistic over it, I have managed to fix it but this is a situation which should not have occurred and would not have occurred with a bit of fore thought from the powers that be at N3V.
Just my views.
Regards
Barrie
 
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OK let me make it plain:-

1 Not everyone wants to use multiplayer so why should they have to patch their TS10 at all?

Optional but not required.

2 Why is there multiplayer routes/sessions marked as version 3.3?
Example? KUID would help.

3 Why do routes and sessions which are 3.4 obsolete the non multiplayer version?
Some of the routes have been tweaked but they shouldn't overwrite if you don't have multiplayer installed. Again example? KUID would help.

4 With the way TS10 works with route and session layers wouldn’t there only be need to make the session multiplayer and leave the route as standard so everyone can use it, is that too simple or won’t it work?

I did patch a version of TS10 to multiplayer just to see what the fuss was about but it causes problems in standard sessions some of which become unplayable, and as for the multiplayer I just don’t see what all the excitement is about, it just don’t turn me on.
Any sessions specific?

Just four simple questions but no reasonable/simple answers, just the usual “patch to the new version type replies”.
It was a lot of unnecessary work and frustration to have to repair my TS10 install after some multiplayer routes/sessions were inadvertently installed and trainzutil.exe went ballistic over it, I have managed to fix it but this is a situation which should not have occurred and would not have occurred with a bit of fore thought from the powers that be at N3V.
Just my views.
Regards
Barrie
Again example please.
 
2 Why is there multiplayer routes/sessions marked as version 3.3?
Multiplayer routes marked as 3.3 in CM build column

Hawes Junction Multiplayer <kuid2:177548:100013:1>
TS2010 MU Test IV <kuid:177548:100023>
KrashnburneRRCo MultiPlayer <kuid2:69871:2050:1>
TS2010 MP Shunt Test 1 <kuid:177548:100029>
Niddertalbahn Build 3.4 <kuid2:404575:900001:3>
A & SLT Multiplayer Map <kuid2:106007:100006:1>
PO&N vM2 <kuid:307421:100020>
PO&N vM1 <kuid:307421:100019>
Niddertalbahn Build 3.4 beta <kuid2:404575:900001:4>

3 Why do routes and sessions which are 3.4 obsolete the non multiplayer version?
Superseding of non multiplayer

Anschluss Boomtown <kuid:141642:25121> Non multiplayer
Anschluss Boomtown <kuid2:141642:25121:2> Multiplayer (3.4)
A & SLT <kuid:106007:100006> Non mulyiplayer
A & SLT Multiplayer Map <kuid2:106007:100006:1> Multiplayer (3.3)

Just some examples
Regards
Barrie
 
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