gremlin1812
New member
G'Day All, Why do multi-player routes and sessions obsolete non multi-player routes and sessions, not everyone wants to use multi-player.
It also seems that there are built in items used in these multi-player routes and sessions that are only available to those with their TS10 patched for multi-player.
It seems one example of this is the A & SLT route which shows (Unknown Location: <kuid:-3:12000>) It was mentioned that this item is a portal for multi-player.
Regardless the multiplayer version should not obsolete the standard version, I am not knocking multi-player but not everyone is interested and they should not have there routes made obsolete unless without any added complication the multiplayer route is usable as if it was not multi-player.
Not looking for conflict here but clarification and some rectification if necessary.
Regards
Barrie
It also seems that there are built in items used in these multi-player routes and sessions that are only available to those with their TS10 patched for multi-player.
It seems one example of this is the A & SLT route which shows (Unknown Location: <kuid:-3:12000>) It was mentioned that this item is a portal for multi-player.
Regardless the multiplayer version should not obsolete the standard version, I am not knocking multi-player but not everyone is interested and they should not have there routes made obsolete unless without any added complication the multiplayer route is usable as if it was not multi-player.
Not looking for conflict here but clarification and some rectification if necessary.
Regards
Barrie