TRS2006 Vs. TS2009

gothmanghost

New member
Okay here's the situation.

I have the Weddin Route created by Footplatephil, and it ahs been modified extensively. Extra track, locos and consist mainly. I modified it in 2006 and it runs fine.

I put it in a CDP and impoted it into 2009 and it runs like a dog. Even in surveyor it was running at a crawl and everything in the map was 'pasting' onto the screen, like the map wold appear then slowly the track would, then all the objects as well. When driving the thing runs very slowly. I had to turn down the detail to the lowest setting to get any good performance out of it, which really defeats the purpose of using 2009.

Also, i noticed an annoying thing in 2009. If you go to move in Free Roaming in 2006, it will move anywhere immediately, but in 2009 it will go so far, then stop, then you have to move again, or it will just stay there, like it's moving up the map per segment of track. It's really annoying.

Before I fix this up my way with an extra 2Gb RAm and a 1Gb graphics card [I currently have 2Gb RAm and a 512Mb graphics card], i'd like to know what others think.
 
Anything more than an extra 512 mb of main memory isn't worth doing, well maybe a gig if you have Vista.

Are you doing native mode or compatibility mode?

TS2009 apparently doesn't like splines, it has an option to pick out things it doesn't like or are resource intensive in surveyor.

Have a look at the performance settings, TS2009 draw distances are much longer than TRS2006 so ease them back a bit.

It's probably worth checking to see if there are updated drivers for your video card.

Cheerio John
 
Couple of things try.
Open for edit and then commit.
Clone it and then commit.
Try doing an extended database repair and then try running it if you haven't done one since importing it, I think content from a previous version needs to be sorted or whatever the database does to it before running it.
If that doesn't help then have a look on the forum for posts on uncached_alpha and bendy.

As John says there is little to be gained Trainz wise by adding extra Ram and a higher memory graphics card.

I've had 2009 working on 1.5GB ram and 128MB Graphics as a test and it worked okish with most of the settings on middle to low. 2Mb and 512Mb should be more than capable of running 2009. I notice little difference between a 512Mb card and a 1Gb card in Trainz.

Malc
 
This really shows how important hardware is for an enjoyable Trainz experience. Given a good combination of memory, CPU and drivers, I find TS2009 leaves previous versions in the dust as far as smoothness and ease of use goes. :D Not to say it doesn't work with lesser capable machines (that's what performance sliders are for) but don't blame Trainz if it doesn't have a good enough computer to run on. :eek:

This could be a warning to others, if your computer doesn't have enough umph, your train might not leave the station and even if it does, it might not arrive at the destination. :o
 
Funny you should say this. I have also noticed that Weddin runs much better in TRS2006 than TR2009, either mode, and its had me scratching my head. I have a fairly low spec setup, (E5300 2.6 Dual Core, 2 Gig, XP, with meagure ATI4350 graphics), but find the frame rate in TRS2006 at medium settings quite acceptable. But in TS2009 I get 'lag'. Had the same problem in my recently self destructed Pentium 4D 3.0, 2 Gig, Vista HP, Nvidea 7600GT setp. Since there is suppossed to be quite a few graphics performance improvements in 2009, even in compatability mode, I have wondered about this. I thought it might be related to my low spec config. There are a few built in splines used in Weddin (mainly track, fences, roads, and powerlines), which I understand are performance 'badies', but I try and use 'repeat content' and keep the content 'density' reasonably low to help performance. I have also recenty been running Weddin in TC3, and find its performance there to be again curiously off the TRS 2006 level. For this (and a couple of other reasons) my preferred Trainz version is still 2006.

BTW, good to hear you are getting some milage out of WeddinNSW. Off and on I am working on a 2.1 version (for 2006 SP1) , with track through to Eugowra (well, Canowindra so far), and a few other refinements. One day it might even make it to the DLS. I had considered doing a parrallel WeddinNSW V3 for TRS2009, but Treez, and some other content appearance issues, have caused me to have 2nd thoughts on this one. We'll see !

Phil

Edit:

Do you use OpenGL, or DirectX ?

I use ATI and DirectX, and find the following settings added to Trainzoptions.txt are a BIG help in mitigating lagginess...

For TRS2006 (this option doesn't seem to work in TS2009)

-vsynch=1


For TS2009 (results in a FRAPS frame rate of approx 25)

-framerate=23


Results in TS2009 are still not as effective as 2006, but a big improvement on the standard options.
 
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Just an additional point here - the amount of memory that a video board has and the computational power of its graphics processing unit are two separate factors. Over the years both have increased, but don't assume that a board with more memory will necessary be more powerful than one with less. Both factors are very important.

The "Tom's Hardware Guide" web site usually has an article on video boards which includes an extremely useful list of models (ATI-based and nVidia-based) in descending order of computational power.

John
 
I am also having issues with routes created in TRS2006 which seem extra laggy on TS2009, even with lower draw distances and settings. I have done that whole clone / commit thing and let it refresh the database, and a few other tricks I have seen without success.

I am running a quad core intel Q6600 with about 4 gig of DDR3 ram and a GT9800 video card. Hardly low or medium end.

I have heard that it is likely some issue in regards to the fact that the route is converted from the 10m grid to the 5m grid incorrectly, and it causes lag. Sadly unless you have a backup of your old TRS2006 file, you are not likely able to fix this I believe?

I am sad as in order for Trainz to run well on my route, I may have to start from scratch, and it is a route I have been working on for about 2 years now.

On that note, routes created fresh from scratch in TS2009 seem to run fairly smooth - even when i place 10,000 high rez trees on a couple neighboring boards and zoom around in fly mode over them quickly.
 
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I am also having issues with routes created in TRS2006 which seem extra laggy on TS2009, even with lower draw distances and settings. I have done that whole clone / commit thing and let it refresh the database, and a few other tricks I have seen without success.

I am running a quad core intel Q6600 with about 4 gig of DDR3 ram and a GT9800 video card. Hardly low or medium end.

I have heard that it is likely some issue in regards to the fact that the route is converted from the 10m grid to the 5m grid incorrectly, and it causes lag. Sadly unless you have a backup of your old TRS2006 file, you are not likely able to fix this I believe?

I am sad as in order for Trainz to run well on my route, I may have to start from scratch, and it is a route I have been working on for about 2 years now.

On that note, routes created fresh from scratch in TS2009 seem to run fairly smooth - even when i place 10,000 high rez trees on a couple neighboring boards and zoom around in fly mode over them quickly.

I seem to recall some sort of performance thing in TS2009 that displays the worst item(s) on the screen. Some content is worse in TS2009 than TRS2006 so it might be worth while having a look to see if you can spot them.

Alpha blended trees are probably one.

Cheerio John
 
...I have heard that it is likely some issue in regards to the fact that the route is converted from the 10m grid to the 5m grid incorrectly, and it causes lag.....

The use of a 5m grid is a board by board option in TS2009 not automatic. If you create a new route the boards will be 10m grids unless you change them. So I don't think this is a direct cause of the problem (unless something is going on behind the scenes/in the conversion that is causing the problem???).

If you are running build 40040 (SP2) you can turn on performance statistics to see what assets may be causing problems. Splines are a known problem with draw distance in 40040 - do forum searches for "uncached_alphas" and "bendy" to pick up on this.

Are you running 2009 in compat or native mode? (Compat mode will reduce the frame rates but allow you to use older assets which might be faulty in Native mode).

Out of interest, what FPS rates are you getting with the old/new routes?

Cheers

Chris
 
ts2009

I want to know how to introduct stations in ts 2009 world builder edition .I am from romanian and I don't speak very well english. I hope to help me thanks.:D ;)
 
No need to ditch anything if you have hard drive space.
I use TRS2004 for Razorback scenerios, and angelah's fantasic creations.
TRS2006 for Marias Pass, Heartbeat revisited, and Tyne and Wear Metro.
TRS2009 for native mode suff.

So much stuff now is tied to one or the other without a lot of updating, and they all seem to run in harmony on my rig.

Downloading with helper is only to TRS2004, and care must be taken to avoid CMP and CM2 thinking they are the same thing. But on the whole it seem to work pretty well.

For anyone using Linux, although all sims will run under WINE, TRS2006 runs much better than the other two for some reason. (for me anyway)
Geoff
 
I want to know how to introduct stations in ts 2009 world builder edition .I am from romanian and I don't speak very well english. I hope to help me thanks.:D ;)
Getting stations into TS2009? Use CM2 to highlight a station that interests you and then right click on it and select download. If you are connected to the Internet, CM2 will get the station from the Auran DownLoad Station, aka DLS , and after it has finished, the station will be installed. If you have a CDP file of a station, CM2 can import those. Same thing if you have the regular Dispatcher files from TRS2004, CM2 can also import those.

If you are comfortable with 3d design programs like GMax or Blender, you could even build your own but don't rush this.
 
Since installing SP2 (40040)...

I notice that they 'fixed' the curves in SP2 so that the track will try to curve near the center of the turning radius. This is great, except it causes more problems when trying to plan yards. I am finding on my middle/high end system (Q6600, 4 gigs of ram, GT9800 Video, 1TB hard drive), that the game is running VERY slow (in the surveyor mode - minimum draw distance), with nothing running in the background. Even on maps with no scenery - just rails. In drive mode, the game runs great - even at maximum draw distance.

I also occasionally experience crashes when using OpenGL rendering.

Overall, I am unhappy with the new service pack, and feel that it adds too much lag to the surveyor process to make the design and build process extremely painful :(
 
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