Pre-Ordering Trainz 2009

What are your current thoughts on pre-ordering TS2009?

  • I can’t wait to pre-order

    Votes: 126 24.6%
  • I will probably pre-order

    Votes: 95 18.6%
  • I’m waiting for more information

    Votes: 175 34.2%
  • I will probably not pre-order

    Votes: 31 6.1%
  • I will definitely not pre-order

    Votes: 85 16.6%

  • Total voters
    512
I probably will pre order, but would like a digital download

I would like to say for those who have asked about computer specs having run the dev versions on my P4 3Gig single core, 2meg RAM, GeForce 7300 series vid card, by no means a top machine, I have found a definate frame rate jump from running 06 on that machine to running 09 performance is better. And where 09 shines is where I have extremely dense scenery where. I went a bit silly in an area of a 06 map and frame rates went down to 4-5 it was hopeless now in 09 that same area they are up in 10-12's it seems to handle denser areas better.

Also if you are really worried about if you machine can handle it try one of the dev builds, surley you will know instantly how good it will be on your machine

Edgar_Wood

Basis ...
To state of the things...
• more than 75 % of all previous objects, routes and sessions will not probably function anymore.

What a load crap never heard such rubbish, have you even run it?. All I say all of my 06 content runs fine and perfect, sure some still flags as errors in CMP but that is still been worked on its not a finished product yet. But in game its fine, youve lost you crediablity there.

• The performance will go at the expense of the optical quality and more.

More rubbish, running the test 09 objects they are way more detailed hugely actually they look amazing, I have found a very slight hit in perfomace with them but it is slight very slight, but to me that just gives you the option of whether you wish to build to that very high detail or perhaps a little bit lower detail or just stick with 06 kinda detail and just take the frame rate increase to run denser scenery. I suspect I may go for somewhere in the middle.

• The programmer team would not like on certain Signal- and to come in further problems.

Jezz get over it. live in the real world. That signal was built in a bug/loophole in the old code, it actually wasn't built as a signal object, and now you expect the 09 code to be screwed up so you can run one signal get a life. I heard some pretty talented people are complaining about this, why don't one of you just build a new signal and replace it, its not that hard. I you guys want to get your heads all bent out of shape over this, and for the sake of one signal and your not gonna take a frame rate jump in performance, I suggest you go and stick your head back in the sand plain dumb.

Please just cause you can't get you way with the signal, not drag the rest of the product down with rubbish statements

Cheers
 
What a load crap never heard such rubbish, have you even run it?. All I say all of my 06 content runs fine and perfect, ...

Your Models are scripted?
Your Models have "Environment" or "reflection" maps?
Your Models have an own Engine?
...
...
...

I fear, You always have to say: No.
That's the problem.
 
Now now gentlemen ....

99% of my thousands of items loaded directly into TS2009 with no problems.

The remaining 1% were due to my earlier errors, and were soon corrected.

You dont need 'reflection' maps, they just enhance the textures and models, same with 'normal' maps

Ground textures from TRS2004 will load into TS2009, but be of 'coarse' detail (ideal for distant hills etc), TS2009 allows (ALLOWS) 8 times the detail on the ground, not mandatory, but ALLOWED !! Also it allows a 'bumpy' 3D effect, with reflection, that was not possible with older versions of Trainz. You CAN use textures 2kx2k, but you dont have to, just use for close up to track. I use 1kx1k most of the time.

TS2009 ALLOWS more detail to be added to items, not DEMANDED but allowed.

TS2009 is the next generation of Trainz, it will allow all you Trainzers out there to pack more detail into the game (if you want)

There are a few 'glitches' with old scripts etc, but they should be corrected with the assistance of Auran staff, we will all get there. The DEV program is just that, still in development.

Lots: there will be a digital download (that way you can get the best sim in your hands B4 Xmas !!)
 
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TRAINZ 2009

I think I'll wait till all the bugs are worked out first. It seems that with any new program that comes along there are sure to be problems and fixes for it.:(
 
My system barely runs the pre-beta version now. I won't be pre-ordering it for many reasons, but upgrading my computer is the main one. I can't afford to after that stupid taxpayer giveaway which cost me almost a third of my investments.

Bill
 
TS 2009

Hallo
shifted in the Dev forum






TS2009.jpg


Exactly my opinion.

Lothar Hake
 
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Your Models are scripted?
Yes 60% are

Most are ok
1 of them I have a problem with, which did show the problem occasionall in 06 but consistantly stuffs up in 09 now. Not to worried at the moment as its still dev builds when it gets into beta and its not fixed I'll make some noises to see if it can be if not will have to altered a bit.

Your Models have "Environment" or "reflection" maps?
Your Models have an own Engine?
Yes most of them do just went and checked, eviro/reflection maps, appear to be working fine on my 06 wagons/Locos. Stainless steel tank wagons they work just fine

Your Models have an own Engine?
Yes they do, I've had to retune them for 09 to get correct performance, spent most of this weekend doing that AI engines perform much better 09 IMHO. This matter has been raised on Dev site and I beleive its been looked into.

If you are having problems with such you should mention in on the Dev site, Sorry but I havn't seen you mention it. Its the only way things will get fixed. If you don't mention these things you can hardly complain if they don't get fixed, now is the time to do something about it.

Lotharhake

Top 2 pics I've seen that, I beleive its been fixed in the latest version, if not you should mention it on Dev site really if you have issues like this put it on the Dev site, havn't seen you there unless you under a different name, to sit back and critisize without making an attempt to get things fixed is not an option

Middle 2 pics is that 09 sampletrack??

Personally I don't like 09 sample track bit over the top in polys IMHO beleive the balance will be in the middle. as barn said its "allowed" it gives options

Bottom 2 pics

Whats the problem, it appears the the 09 version is chopped off, but having said that you can set the options upto 5km, like to see you put up a pic a 5km view. After going to 5km view you can't go back to having everthing chopped off IMHO

Just remember its in development bugs are been fixed, every version is better than the last, to sit back and not par take in getting them fixed and then complain about it dosn't really stack up

Cheers
 
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Hi Lothar. From the issues you have pointed out here it looks like perhaps you have old versions of the assets and or an older Alpha build. For example, if you have an older version of the test-track then it does not have any LOD (level of detail) meshes, therefore it is extremely inefficient. We are also currently working on tying track into the performance sliders, so current performance is not indicative of the final product. The problems with texture resolution have been fixed in the latest Alpha build.

Please visit us at the TrainzDev.com forums to report problems with the Alpha build and also please keep an eye out for our upcoming Beta testing announcements.

Regards
Tony
 
Guys

I will buy it, try it and complain if it is wrong.

I will buy it 'cos this is one way to show loyalty to Aran and Trainz. We are not talking of a million dollars here.

Run it which I can't do unless I have it on my machine, any complaints without this are meaningless.

Complain because without the two points above Auran don't get the feedback to make it better.

I recommend that you all do the same. A saying from my unrepentant youth, "Put your money where your mouth is."

By the way, Lots_Trains is right, complaints in this thread are meaningless unless you are quoting results from the latest alpha AND have made the same complaints on the TrainzDev forum. Now is too late, you missed the bus.

Cheers

Narrowgauge
 
I won't be pre-ordering, but that is because my lovely grown up children have told me not to because they want to get it as a present for their dear old dad when it is released and they are keeping an eye on the Auran site.

Can't believe all the bickering! Auran has never let me down yet! For sure, there were all sorts of bugs in TRS2006, but a couple of service packs later, all of the nasties had gone! Yes, the Alpha version may be throwing up some visual problems - I daresay the Beta will throw up a few cans of worms too - but I have confidence that the developers will pounce on these difficulties when they are reported. The release version may not be perfect, but one thing I am certain of is that it will be an improvement on what has gone before!

I am now running TC3 and love it to bits. My Frame Rates have improved dramatically and I love the extra detail TC3 allows. There are one or two niggles, but they don't destroy my enjoyment of the leisure pursuit.

If TRS2009 has a few gremlins when it is released, I can live with it, secure in the knowledge that (a) Auran's Team will work on it and (b) the knowledgable guys in the Trainz community that discuss things on the Forum will try to find a workaround too!

I've been into Train Simming for a long time - Mechanik EN57, BVE, MSTS and Trainz (right from it's first launch). Auran is staffed by railway enthusiasts who have a keen interest in our hobby and, for that, the company will have my support as long as the credit crunch doesn't bite my family too hard!
 
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For Tony :wave:

3 baseboards full on build 36814 .. all textures 2048x2048 .

I've included the trainz settings and the system specs in the first image ... please read them carefully :confused: , not shown is the fact that the dinky vid card is out-putting to 2x24inch monitors for a total res of 3840x2400 pixies , also has several apps running + antivirus . also hidden in the background are some custom items totaling 240,000 triangles.:eek:

I also won't kid you .. images 2 and 3 show the framerate at ground level ... at idle and after scrolling the cursor for apprx. 300 mtrs . Anyone foolish to think that all those new 3d trees and things won't bring an average or below average pc to a grinding halt had best look at image 3 . A commonsense approach to route building is needed.

For guys running high-end or O/C'd systems i.e. >> 3ghz+ quads or core2 equivalent with 4+ gigs of ram and 1gig vid cards or something cool in sli/crossfire or 4870X2/9800X2 will not have the same problems as in image 3 .

I'll be pre-ordering .:D

Size warning for these .. sorry






:)
 
As I said somewhere else, the art LODs (i.e. the distance between Levels of Detail and the poly count at each level) and coding of the LOD system aren't optimized yet so we're not ready to do comparisons using high res content. That's why you're getting good frames with a static scene and low frames when moving.

What we need to do is get the mix of high and low poly just right so that we get benefits from better looking objects without losing too much in performance. Of course, picking visuals versus performance is always a challenge.

Also, are you running in "multiple monitor mode"? There is a known Nvidia driver issue where running in multiple monitor mode will dramatically affect performance.


Cheers

Tony
 
As I said somewhere else, the art LODs (i.e. the distance between Levels of Detail and the poly count at each level) and coding of the LOD system aren't optimized yet so we're not ready to do comparisons using high res content. That's why you're getting good frames with a static scene and low frames when moving.

Also, are you running in "multiple monitor mode"? There is a known Nvidia driver issue where running in multiple monitor mode will dramatically affect performance.


Cheers

Tony

And that's why I'm impressed .. shown as it is on that system , I consider the performance to be great ... it runs much better on my game box :D

.
 
@BLueNeon
Your Picture-Links gets the Pictures in large and many (107) Trojans, Hijackers, Malware. Why do You this?
 
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