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  1. Replies
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    Sticky: Yes, I think the FT junctions will remain the...

    Yes, I think the FT junctions will remain the super-detailer's choice, but these new procedural junctions are a great step up from the procedural junctions we have now.
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    Sticky: Thanks for the update, Zec :)

    Thanks for the update, Zec :)
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    Sticky: I made a set of stub switches a number of years...

    I made a set of stub switches a number of years back; including individual texture replacement on the two / three branches. I've never gotten around to completely updating them to TS09 detail,...
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    Sticky: Another junction question - will you support stub...

    Another junction question - will you support stub switches, or just the (now standard) version with points?

    Thanks!
    Curtis
  5. Nice looking cab, Dan!!

    Nice looking cab, Dan!!
  6. Nice track! Your textures are outstanding!

    Nice track! Your textures are outstanding!
  7. In addition, you might have some problems running...

    In addition, you might have some problems running an i7 on an AMD board.
  8. A flour mill; in progress.... ...

    A flour mill; in progress....

    http://carsoncarshops.com/gallery3/var/resizes/Virginia%20_and_%20Truckee/mill.jpg

    Curtis
  9. Indeed they are :) I finally got around to...

    Indeed they are :) I finally got around to playing with render scenes in Blender, and thought that one didn't come out too badly......
    No problem with the script. You use lib's libraries, right? ...
  10. http://carsoncarshops.com/gallery3/var/albums/Virg...

    http://carsoncarshops.com/gallery3/var/albums/Virginia%20_and_%20Truckee/caboose_9_render.jpg
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    Incredible work, Zec!!

    Incredible work, Zec!!
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    Trainz is a wide open program. It can and should...

    Trainz is a wide open program. It can and should encompass all users, whether strictly prototypical, freelanced, cartoon, or toy (or even aircraft ;-) )
    Please don't denigrate the work of others...
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    Very true - there are many recent video cards...

    Very true - there are many recent video cards that are capped at 1080p.
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    HDMI 1.3 (which should be on anything built in...

    HDMI 1.3 (which should be on anything built in the last few years) and later support up to 2560x1440 at up to 75Hz. For 4K at 60Hz, though, you'll need either Display Port or HDMI 2.0 (and I don't...
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    In extended mode, the monitors don't have to be...

    In extended mode, the monitors don't have to be run at the same resolution. You can run each monitor at their native resolution.
    Running at something other than native resolution: I don't know if...
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    Nice shot, Zec! I also like how you did your...

    Nice shot, Zec! I also like how you did your ditch beside the track :)

    Curtis
  17. As far as I can tell, that's a Sandy Bridge...

    As far as I can tell, that's a Sandy Bridge processor. It'll run TS12, but you'll likely be limited to the less detailed routes, and will probably need to run your video settings in the game at a...
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    Thank you Phil for all your contributions to the...

    Thank you Phil for all your contributions to the community! Your tutorial pages were instrumental in helping me learn Trainz content creation and GMAX. Best of luck to you in the future!!

    Curtis
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    Hi Peter, Look at Andi's asset group (...

    Hi Peter,

    Look at Andi's asset group ( http://dls.trainzportal.com/DLS_downloadasset.php?DownloadID=316460 ) on the DLS as an example of an asset group under a different KUID prefix. It also...
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    You'd still want a standard gauge AG for multiple...

    You'd still want a standard gauge AG for multiple gauge compatible assets. In addition, if someone doesn't put an AG in their config, is it because they forgot / didn't know to, or because it's...
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    We probably don't need that one - as Andi has...

    We probably don't need that one - as Andi has posted above, an asset can belong to multiple asset groups:



    You'd want a standard gauge group for this reason, if nothing else (say, mixed 3' /...
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    It's *expected* that the scripting / API will...

    It's *expected* that the scripting / API will remain largely unchanged, based on N3V's statements that most old content will be compatible with TANE. Some details are likely to change, as they do...
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    (with respect to the other asset groups listed on...

    (with respect to the other asset groups listed on the Wiki, but not in public releases of the game)



    Would it be possible to release those other groups to the DLS? There's a question about...
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    What about creating an 'asset-group' and then...

    What about creating an 'asset-group' and then adding items to that group? In fact, it looks like there are already some asset groups defined for some narrow gauge items:...
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    Virginia and Truckee - although parts have been...

    Virginia and Truckee - although parts have been restored / returned to operation, other parts have not.

    Both these ruins were destroyed in a wildfire a couple years back......
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