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  • M/M, TWOR, E2, TANE, Kickstarter Nov 13

    Oct 26, 2013. The future of Trainz revealed

    Here are the five 5 key components of today's announcement.
    1. Mac and Mobile
    2. TWOR - Trainz: World of Rail
    3. Brand new game engine - E2
    4. TANE - Trainz: A New Era
    5. Kickstarter Project November 13



    1. Mac and Mobile:
    These platforms are a big part of our strategy in 2014 and products will continue to be upgraded with new products and new content coming in 2014 and beyond.


    2. TWOR - Trainz: World of Rail:
    • STEAM game store exclusive release.
    • We are very close to releasing the beta version of TWoR (create a Steam account to be eligible).
    • Targeted primarily at the 53M gamers on Steam who haven't yet played a train sim (out of 54M total gamers registered).
    • TWoR is more casual the Trainz Simulator, more like Trainz Driver for iPhone.
    • Introduces Challenge Sessions - points scoring, more competitive gameplay, but also has Simulation Sessions for the more hardcore train fan.
    • Players earn points to rise through the ranks from Passenger to Master Controller.
    • Free to Play plus additional routes and sessions available through DLC
    3. Brand new game engine - E2
    • Custom-built from the ground up to be optimized for train and rail simulation
    • Backwards compatible wit existing Trainz content.
    • Currently being integrated into the core Trainz code
    • Full world shadows, multi-core for performance, 64 bit, all the latest graphics techniques and shaders, enormous draw distance.
    • Development will continue to add more features.
    • Eventually all products - Mac, mobile, World of Rail and Trainz "mainline" will leverage E2
    4. TANE - Trainz: A New Era
    • The extension of the Trainz Mainline incorporating the core elements of Trainz (Surveyyor, Driver etc)
    • Not an incremental update, but a huge leap forward
    • New engine for graphics and performance but also a lot more than that
    • Each system reviewed, evaluated and tested as part of the integration process
    • Complete physics overhaul plus new graphical tools for monitoring and adjusting parameters on the fly
    • PLUS Two of these Four features:
    A: Procedural Animated Spline Junctions
    B: Super-Elevated Track + Improved Cab Sway + Train Motion
    C: Smoke and Weather Affected by World Objects
    D: Interlocking Towers / Track Blocks (UK: Signal Boxes)
    (Which two of these four is voted by you in the Kickstarter Project - see below)



    5. Kickstarter Project November 13
    • Kickstarter is the worlds largest crowdfunding platform with 50,000 successful projects already
    • TANE Kickstarter Project launches on Kickstarter.com on November 13, 2013
    • Kickstarter is a place where creative industries like us and passionate fans like you work together to bring projects to life.
    • The project will be explained in full detail so you know exactly what you are getting.
    • Rewards range from $10 to $8,000 (most are $25-$90) - most include a full version of TANE, plus unique features like having your own high-poly 3D avatar in-game (so in effect, rewards are very much like a pre-order system)
    • Your task is simply to choose a reward level, and pledge your support towards the project.
    • If enough people pledge support and we reach our fundraising goal, we receive the pledge funds, we create and deliver TANE and you receive the product of your dreams.
    • If we don't reach the initial goal, no money changes hands.
    • We have done most the work already and this Kickstarter project allows us to raise the funds to add the final features, final polish and testing.
    • To reach our goal we simply need enough people to pledge their support.
    Summary (Why Kickstarter? Why now?):
    • We are now within sight of the finish line - delivery goal in December 2014.
    • We have already achieved enough building the foundations to know we can achieve these goals.
    • These are not pie in the sky dreams but concrete plans.
    • The engine work is substantially complete, and we know exactly what you guys want in terms of features for TANE.
    • Kickstarter is the perfect way for us to deliver the product you have been dreaming of.
    Comments 148 Comments
    1. AntonyVW's Avatar
      AntonyVW -
      Sounds great!! So when do we receive the first of these new features/programs?
    1. PC_Ace's Avatar
      PC_Ace -
      Absolutely brilliant! Look at what Chris Roberts and the Star Citizen team have achieved with their kick starter project - now $24 million raised and counting!
      You can make serious games/ simulators with that sort of crowd-funded money, especially if there's a pool of dedicated fans.
      Top marks to the Trainz team! I like the road-map and I salute the initiative.
      PC_Ace
    1. PC_Ace's Avatar
      PC_Ace -
      Get behind this initiative lads (and lasses) - this is your chance to really influence the future of Trainz Simulators.
      It's the way to bring those dreams to fruition...
      I'm in the queue to make my pledge!
      PC_Ace
    1. davoaj's Avatar
      davoaj -
      So excited. Is Mainline the name of the successor to TS12?
    1. Tony_Hilliam's Avatar
      Tony_Hilliam -
      Quote Originally Posted by AntonyVW View Post
      Sounds great!! So when do we receive the first of these new features/programs?
      TWoR Beta-Test will be announced in the coming weeks.
      Mac 2 (name tbd) will also be in Beta shortly.
      More detailed explanations about each feature will be part of the Kickstarter project
      Trainz: A New Era (TANE/T2) will be released Dec 2014

      Quote Originally Posted by davoaj View Post
      So excited. Is Mainline the name of the successor to TS12?
      Trainz: A New Era (TANE, or we are calling it T2 for short) is the project name chosen for Kickstarter. Whether this remains the name of the released product will be up to the people pledging their support.

      Mainline is the name of the green line on our mystery map moving from Trainz Community Edition through TS12 and no on towards TANE.

      And to PC_Ace - congratulations on being the first in the queue. Welcome aboard!
    1. shaneturner12's Avatar
      shaneturner12 -
      I like what I'm reading regarding this Kickstarter project - the only problem I have personally (nothing wrong with the idea) is my lack of funds. Hopefully even small amounts are acceptable.

      Shane
    1. pcas1986's Avatar
      pcas1986 -
      Sounds really promising and I will look seriously at joining the KickStarter project.

      What is not clear to me is the relationship between the future Mainline branch line and the Engine Support and Engine Graphics lines. Is it the supporting technology to achieve the Mainline goals?

      Cheers
    1. Tony_Hilliam's Avatar
      Tony_Hilliam -
      Quote Originally Posted by pcas1986 View Post
      Sounds really promising and I will look seriously at joining the KickStarter project.

      What is not clear to me is the relationship between the future Mainline branch line and the Engine Support and Engine Graphics lines. Is it the supporting technology to achieve the Mainline goals?

      Cheers
      100% correct - the new engine will be the foundation of Trainz: A New Era and will eventually migrate into all future Trainz product lines.

      You can find out some more detail here.
    1. wawasoo's Avatar
      wawasoo -
      Quote Originally Posted by Tony_Hilliam View Post
      100% correct - the new engine will be the foundation of Trainz: A New Era and will eventually migrate into all future Trainz product lines.

      You can find out some more detail here.


      Here it comes from NV3;

      3. Brand new game engine - E2
      Custom-built from the ground up to be optimized for train and rail simulation
      Backwards compatible with existing Trainz content.
      Currently being integrated into the core Trainz code
      Full world shadows, multi-core for performance, 64 bit, all the latest graphics techniques and shaders, enormous draw distance.
      Development will continue to add more features.
      Eventually all products - Mac, mobile, World of Rail and Trainz "mainline" will leverage E2


      Thank you, Thank you, Thank you!

      I'll buy it. Home run, thank you!
    1. 2995Valliant's Avatar
      2995Valliant -
      Excellent news! Your aspirations certainly exceed what I would have dared to dream and I will certainly be supporting the Kickstarter project.

      The ABCD choices are tough though as they are all "essentials". Is it safe to assume that whichever two do not get chosen initially will eventually appear in a subsequent release?

      Anthony
    1. TRam__'s Avatar
      TRam__ -
      - delivery goal in December 2014.
      one year more ? I hope that you're speaking about December 2013 or January 2014
    1. -Basti-'s Avatar
      -Basti- -
      I hope there'll be also Multiplayer improvements... there was no single word about it ;-)
    1. java23's Avatar
      java23 -
      OMG my head is spinning now : so much a revolution ...
      I'll will have to take some time to digest all this ...
      ... and this KickStarter thingy is something I didn't had the faintest idea of existence ...
      You say "Backwards compatible wit existing Trainz content" ... and, I hope : backwards compatible with existing maps, so we have not to re-build years of DEM terrain modeling ?
      I have to say that you have overpassed my dreams and expectations, guys : the drool mop is back
      !!

      Cheers,

      Philippe
    1. CloakedGhost275's Avatar
      CloakedGhost275 -
      A NEW ENGINE! YES! AURAN TRAINZ PLEASE TAKE MY MONEY!

      I like the plans, and I am 100% behind the future! Please make it a reality!
    1. jjqburch's Avatar
      jjqburch -
      Great news. I pledge my support.
    1. wreeder's Avatar
      wreeder -
      Maybe I'm reading this a different way than others are reading it but I don't see a firm commitment to a new PC based version of Trainz. T2 or TANE appears to be tied to the success or failure of the kickstarter project. If it fails, will there be a future version for PC users other than the Steam based World of Trainz which sounds like it uses the existing codebase?

      William
    1. -Basti-'s Avatar
      -Basti- -
      I don't think it fails ;-)

      Of course it's depending on Auran's goal...

      By the way:
      I did a german translation to the announcement:
      http://www.trainzdepot.net/board17-a...ainz-enthüllt/
    1. juhis's Avatar
      juhis -
      I would try to donate some money to receive perks and support this whole project!
    1. Roady-'s Avatar
      Roady- -
      Well.it sounds all "nice and sweet",BUT will it still have Multiplayer??
      And are there Plans to make it more reliable,or atleast to make a dedicated Server??
      Because for us German Multiplayer Players (with Build 50027) the Gameexperience is more or less "****",ie it lags like hell,Ghosttrains are everywere,and the Pingtimes to the Masterserver are at best between 500 and 10k ms,which is unacceptable.....

      Anyway,enough of the rambling,i hope it dont fail,Good Luck.

      Thomas
    1. John514's Avatar
      John514 -
      NEW GAME ENGIIIIIIIIIINE!!!!!!!!