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    • Trainz 12 Service Pack 1

      N3V Games is pleased to announce the release of the first Service Pack for Trainz 12.

      There is a manual patch available from: http://download2.ts2009.com/49922_to_57720.exe - 1,848,746 KB

      The automatic patch will be available soon.


      The following changes have been implemented for this Patch:


      - In-game Downloadable Content (Payware and Freeware).
      - Improved multi-player support.
      - Updated support for tunnels, bridges, power lines etc (splines).
      - Improved session workflow (rules, nesting, copying etc).
      - Automatic thumbnail generation for routes and sessions.
      - Rewritten train coupling physics.
      - Improved CMP error detection and validation.


      Note: To take advantage of our new DLC system, this latest patch will need to be installed.

      Previously purchased DLC will now automatically attempt to download and install. If you wish to disable this feature you may do so via the in-game options menu (http://tinypic.com/r/ivkg80/6)

      UPDATE:
      We have seen a few users have their patch fail with similar symptoms, we've managed to work out that Trend Micro antivirus software seems to be interfering with the patch. If you have this antivirus program, you will need to disable it while you are patching TS12 SP1 or it will likely fail.

      We haven't had any confirmation of any other antivirus software affecting the patch at this stage, but it is probably a good idea to disable any you have on your system while patching just in case.

      SP1 Changelist:
      Fixed multiplayer clients experiencing frequent disconnects.
      Fixed multiplayer decoupling not being performed correctly.
      Fixed weird partial disconnect state achieved after <10 minutes of play.
      Fixed driver commands disappearing.
      Corrected smoke emmisions from steam locos.
      Fixed issues with sessions having random red signals occuring.
      Fixed several "Derail on beginning of session" bugs.
      Fixed several "Script/thread error on beginning of session" bugs.
      Fixed HTML messages not showing appropriately in sessions.
      Reworded several session instructions to improve player experience.
      Patch installer progress bar issues fixed.
      Solved "multiple new industry" asset problems.
      Fixed several spelling mistakes.
      Sessions missing passenger cars have been fixed.
      Acheivements now correctly register and accumulate properly.
      Various fixes within Content Manager to improve search, downloading and performance functions.
      Fixed a bug where players couldn't switch drivers.
      Autogenerated thumbnails are now created at the correct size.
      In-Game browser correctly resizes.
      In-Game browser drop-down menus reconfigured to work.
      Payware DLS system intergrated, products, thumbnails, and prices added.
      Issue fixed with NVTT where thread-safety locks were added around the NVTT texture compressor.
      Fixed issue with game stopping rendering on exit of session.
      Resolved issue with loading saved sessions when at locked junctions magically removes the locked state.
      Fixed issue with database repair silently fails on Windows 8.
      DLC content redownloads/installs each time the player disconnects and reconnects to Planet Auran.
      Resolved issue where players were unable to Connect to iTrainz Server.
      Camera shake effect happening in CAB view when driving has been fixed.
      Official Trainz DLC Content not automatically being favourited is resolved.
      Fixed cab controls not moving properly when moused.
      OpenGL UI disappearance and texture disruption when using certain assets.
      Fixed thread crash when moving around in large routes.
      Overwriting route via [Save] -> [Save new route and session] causes the route thumbnail to disappear has been solved.
      Fixed bug where changing a driver removed all driver orders from a driver's schedule.
      Improved updates to the DLS faulty asset list.
      Crash to desktop when merging routes is fixed.
      Fixed many session completion issues across all builtin sessions.
      Fixed an issue where sessions would remove driver schedules when changing driver details.
      Fixed misinformation in the tutorials.
      Fixed an issue where "Edit Route" wouldn't work when run first thing from launch.
      Fixed issues where PA login was incorrectly being marked as not set.
      Fixed multiple script exception bugs.
      Non-derailed sections of consist are no longer automatically cleaned up.
      Timeout message now shows when a host unexpectedly disconnects in multiplayer.
      Fixed various bits of odd behaviour when using the chatbox in multiplayer.
      Fixed a possible crash when TADDaemon shuts down.
      Fixed a possible freeze in TrainzUtil when updating/installing bulk assets.
      Attached track now visible in driver mode for some effected assets.
      Cinematic Camera rule no longer pauses oddly.
      Fixed an issue where downloading sessions would not download their dependencies as well.
      Occasional crash when transitioning to map view has been fixed.
      Added ability to lock entire session in Surveyor.
      Various performance improvements for asset related issues.
      Fixed side by side errors on Win8 machine.
      Fixed issue where TADDaemon stops working on Win8 Pro.
      Various improvements to text input in various areas around the game.
      Fixed issues with vehicle displacement/derailment in relation to new coupling system.
      Dropped support for "old style" DLC content.
      Fixed a crash when viewing properties of "TZL MultimeshBlend" asset.

      ATTENTION:
      Since finalising this patch we have become aware of an issue that causes some locos/rolling stock to derail while coupling. We have identified the issue and are testing a possible fix now. If all goes well we will be making an additional hotfix patch for SP1 to rectify this issue and releasing it by the middle of next week.

      Specifically, locos and rolling stock with the tag "max-coupler-gap 0" in their config files will not couple to other locos or rolling stock. Instead, they will collide and derail. This could lead to AI drivers derailing in sessions, depending on the circumstances. This effects several built in assets at the moment, including:
      BR Conflat A Diag 1/061,
      BR standard van,
      BR 12T Fitted Shock Van,
      BR 12T Fitted Van,
      BR 13T Steel Open Diag 1/019,
      BR 8T Cattle Wagon,
      CHN ND5-1(GE C36-7),
      PCC-NonReal-101,
      PCC-NonReal-201,
      PCC-NonReal-301,
      PCC-Panto-Dummy-101,

      Several other 3rd party/DLS assets may also be affected.

      As this is a code issue, the hotfix patch will fix the issue without the need to modify content. While we acknowledge that this has the potential to be a serious issue, we believe it doesn't not warrant taking down the patch at this time.

      We are sorry for any inconvenience this may cause.
      This article was originally published in forum thread: Trainz 12 Service Pack 1 started by aronc View original post
      Comments 185 Comments
      1. pdkoester's Avatar
        pdkoester -
        Thank you. FINAL Update: Here's what I have done to get SP1 working without problems: This may be drastic measures, but I have everything backed up off the computer to restore later. I am slowly adding my content back in, just in case, to see if anything new should to arise. Complete uninstall of all TS12...
        reboot...
        install only TS12, no add-ons...
        reboot...
        installed SP1, then reboot...
        Quick Database Repair, reboot...
        finally Extended Database Repair...
        then final reboot. And now, here's results.
        Seems to be working. I thought I had problems with Mojave again.
        Instead, it seems that it is just more restricted or locked down, as I don't remember there being a unlock feature required for the default built-in routes.
        So, I selected edit route for Mojave, resaved as a new name (Mojave SP1 test)
        Created a session, SP1 session test, and found that it carried over same properties as built in.
        That's where I saw this unlock required to proceed with changes.
        So, the original Jointed Rail issue seems to be alleviated. And just so every one is aware, there will be new WARNINGS, which can be safely ignored, that Content Manager 3.7 does extra checking to create these: Warning: Required container 'thumbnails' is missing. (this was there before, the others that follow are new to me)
        Warning: The *.texture.txt file is missing for texture resource 'mesh_art/mesh_art_512.texture'.
        Warning: The *.texture.txt file is missing for texture resource 'mesh_art/mesh_icon.texture'.
        Warning: The *.texture.txt file is missing for texture resource 'mesh_shadow/black.texture'.
        Warning: An asset must be specified for tag 'texture-kuid'.
        Warning: An asset must be specified for tag 'texture-kuid'. Also, there is this, on a few items: Warning: The texture 'gp40_body/window.tga' is a uniform color.
        Warning: The texture 'gp40_shadow/shadowblacktexture.tga' is a uniform color. Again, I would just ignore them, as they are just WARNINGS. There will be something that explains all this coming down the road, I am sure. Hope this helps alleviate some myths a questions.
      1. oknotsen's Avatar
        oknotsen -
        Looks like good news! I hope the "full change-list" will contain good news about merging and that the "Improved multi-player support" will boost the use of multiplayer.

        Anyway,
        Thanks for the patch!
      1. shaneturner12's Avatar
        shaneturner12 -
        This is good news, but watch out for the size of the patch - it will affect dial-up and capped internet users.

        Shane
      1. deadpoolmx55's Avatar
        deadpoolmx55 -
        Quote Originally Posted by shaneturner12 View Post
        This is good news, but watch out for the size of the patch - it will affect dial-up and capped internet users.

        Shane
        or they should, I don't know maybe get out of the 90's and get with the times
      1. flusi737's Avatar
        flusi737 -
        I have only one question: Is the route merging bug fixed?
      1. shaneturner12's Avatar
        shaneturner12 -
        Quote Originally Posted by deadpoolmx55 View Post
        or they should, I don't know maybe get out of the 90's and get with the times
        Don't forget that there are some people in this world who cannot afford broadband or if they can afford broadband, they cannot afford unlimited broadband, or due to the area they live in can only get a very slow download speed.

        Shane
      1. 3801's Avatar
        3801 -
        Quote Originally Posted by deadpoolmx55 View Post
        or they should, I don't know maybe get out of the 90's and get with the times
        Very, VERY easy for some people to say.
        Now, if you'd like to slip me the additional $$$ that I will need to pay for exceeding my monthly capacity, I'd be most grateful, because the Australian Government certainly won't add it to my pension.

        Bruce
      1. nugget2225's Avatar
        nugget2225 -
        Quote Originally Posted by 3801 View Post
        Very, VERY easy for some people to say.
        Now, if you'd like to slip me the additional $$$ that I will need to pay for exceeding my monthly capacity, I'd be most grateful, because the Australian Government certainly won't add it to my pension.

        Bruce
        have someone near by or in your country mail the sp1 on a blank dvd for you, i am will to do it for free in the u.s and i am not made of money, but i like to help people out
      1. Termin's Avatar
        Termin -
        RUSSIAN asks - and as the Russian version (build 52143) to put this patch "49922_to_57720"?
      1. Davie_UCF's Avatar
        Davie_UCF -
        Hell yes. Fixes to rules and sessions! Should help my activities!
      1. GPavlich's Avatar
        GPavlich -
        Hi Termin,

        Unfortunately, this is an English only patch at the moment. There is a lot of new text that we have to get translated first. We are looking at having localised patches in the coming months.
      1. flusi737's Avatar
        flusi737 -
        As I said, the russians and the germans (me) are 'second class trainzers'...no matter whether we paid the same price or not...
        And I cant get the english version because i would have tu buy the same!!! Game again...its a shame....
      1. JackDownUnder's Avatar
        JackDownUnder -
        Downloaded OK, ran patch but it failed to complete, message was that ts12*.ja files were not same as those being updated.
        I actually run TS12 from my D: drive which is a copy from my old computer. The actual registry program is on C: drive which I had to load to be able to run my D: drive version.
        Had a look at both sets of files in /Builtin, they are same size and date, so what is the problem? Only difference is that I have files from TS09/10 plus S&C & Treez in the D; drive.
      1. BlakeDooley's Avatar
        BlakeDooley -
        Hmmm, Happy birthday to me! But I am going to wait until the problems with this patch are solved...
      1. Vern's Avatar
        Vern -
        No mention of any fix to splines having detached at fixed objects after saving and returning to edit the route later. (One of the biggest bugs for the route builder).

        No mention of fixing the spline drawing system to eliminate the 0.20m gap between the spline point and underlying terrain.

        The "integration" of DLC sounds like an attempt to emulate Railworks and Steam. I prefer to control my DLC manually, i.e. keep it off the laptop where I do route development so I don't inadvertently reference a payware asset someone else may not have.

        Fixing the merge route function will be welcome to many route builders.
      1. GPavlich's Avatar
        GPavlich -
        Quote Originally Posted by flusi737 View Post
        As I said, the russians and the germans (me) are 'second class trainzers'...no matter whether we paid the same price or not...
        And I cant get the english version because i would have tu buy the same!!! Game again...its a shame....
        I assure you, we're not happy about the situation either and will be working to get international versions patched as soon as we can.
      1. GPavlich's Avatar
        GPavlich -
        Quote Originally Posted by JackDownUnder View Post
        Downloaded OK, ran patch but it failed to complete, message was that ts12*.ja files were not same as those being updated.
        I actually run TS12 from my D: drive which is a copy from my old computer. The actual registry program is on C: drive which I had to load to be able to run my D: drive version.
        Had a look at both sets of files in /Builtin, they are same size and date, so what is the problem? Only difference is that I have files from TS09/10 plus S&C & Treez in the D; drive.
        I have sent you a private message, please reply so we can get to the bottom of whats gone wrong here.
      1. shaneturner12's Avatar
        shaneturner12 -
        You're likely to get Steam users moaning at you as well, as they always seem to suffer delays on their patches.

        Shane
      1. frogpipe's Avatar
        frogpipe -
        Quote Originally Posted by deadpoolmx55 View Post
        or they should, I don't know maybe get out of the 90's and get with the times
        No, N3V should offer the patch in physical form, for a small fee. Like when WinXP SP3 came out from Microsoft, I got it on a CD for I think $9.99 - just so I wouldn't have to download to 8 years even on boradband - or do it over and over for all the times I have to reinstall the miserable POS.
      1. Isegrinns's Avatar
        Isegrinns -
        Correct me on this, but I would dare to say that people with 56k modems are not the exact target group for playing a data-intense multiplayer game like this.
        And no, this is not supposed to sound arrogant or offending!