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View Full Version : Blender Beta Exporter and making content for Trainz


Barry
August 3rd, 2008, 03:25 AM
Copied the first part from my post in the community section thread as little discussion or response on that thread, so perhaps this forum is more suitable for technical discussion?............ Information and download information for the Blender beta exporter is on the Community thread, or was, as I think its in limbo in the land between pages as present.............. (TC3. Back to textured basic box. Edit in CCP . click default below mesh tab REQUIRES auto-create 1 or will not show in Surveyor object window. Add the line auto-create 1 below the mesh .im name in config and loads OK in TC3 no problem................. BUT............. now shows as error. in CCP with X in box to remove the line........ You need to click the left side window to see the errors in CCP. Remove this line and does not load) ..................... Applies to all objects tried so far using UV texturing.......... Same result with about 3 of the North Wales castles I made with Blender and put into Trainz using tc3, from Blender, and possibly also applies to TRS 2006 and to classics 1/2? This was using 1, 2 or 3 seperated UV textures on seperated objects on the object. Barry

whitepass
August 3rd, 2008, 10:42 AM
I have not used the CCP in TC3 but the in TRS6 is vary buggy, I edit in Notepad and let CMP error check.

paulhobbs
August 3rd, 2008, 11:56 AM
Never, ever use CCP in TRS2006, TC1 or TC3. It's more trouble than it's worth.

Paul

Barry
August 3rd, 2008, 02:13 PM
Never, ever use CCP in TRS2006, TC1 or TC3. It's more trouble than it's worth.

Paul

Perhaps I am placing too much reliance on ccp for now, and using the blender exporter. Thanks.............Barry