View Full Version : What could be causing this?
Ghost44
July 27th, 2008, 11:57 PM
http://img514.imageshack.us/img514/5853/messeduphe5.jpg
I just updated my video drivers. I have an 8800 GTX. Is this the game engine or is this video hardware side? Possibly a nTune Setting is currently my guess.
Thx
Winterpaw
July 28th, 2008, 12:27 AM
turn your train poly count alllll the way up
if you notice itll only do that when another loco is in the renderable area
titaniclover
July 28th, 2008, 12:28 AM
@Ghost44
I don't know what your problem is either but I have a thought, most likely not right:
Could you be running through a area with low FPS causing the mesh of the locomotive to collapse on itself? I get it when I place to many locomotives that are high poly and then they start to deform. Maybe its an LOD mesh? I'm just throwing out ideas.:confused: :o
Cheers,
Adam
Captain_Collins
July 28th, 2008, 01:00 AM
I used to get that all the time, it is due to a low poly count. I can see from your graphics card that you can easily have all your detail sliders maxxed out. This should stop it.
sethmcs
July 28th, 2008, 01:38 AM
I just updated my video drivers. I have an 8800 GTX. Is this the game engine or is this video hardware side? Possibly a nTune Setting is currently my guess.
Thx
I think I read somewhere on the forum that the "new" drivers for the 8800 series are having problems with Trainz. Try reinstalling old drivers and see if that fixes the problem.
Ghost44
July 28th, 2008, 02:24 AM
Thanks it was the poly count. I was having some crash problems on a really big layout and defaulted the graphics settings and didn't even realize that was a problem.
I do have to say that one guy who said who cares had the best solution overall. But really thanks for those who responded it fixed it.
Winterpaw
July 28th, 2008, 02:35 AM
Thanks it was the poly count. I was having some crash problems on a really big layout and defaulted the graphics settings and didn't even realize that was a problem.
I do have to say that one guy who said who cares had the best solution overall. But really thanks for those who responded it fixed it.
glad to help
-erin
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