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segy
October 2nd, 2007, 03:05 PM
Hi all

Here is the schematic for the route of the challenge:

SOUTH-WEST.............................................. ........................................NORTH
TM--TM--TM--TM--TM--TM--TM-\
............................\
------Portal.Basic-----------\....................................../---TM--TM--TM--TM--TM--TM--TM---
..............................\.........../--Platform2--\........../
------Portal-------------------\---\-/---/---------------\......../-----Portal.Basic-----------------
....................................X............. .......\....../
------Portal-------------------/---/-\---\----Platform.1---\----/-------Portal-----------------------
............................../...........\
------Portal.Basic-----------/.............\-------------------\
............................/........... ...\-Multiple.Industry-\---
TM--TM--TM--TM--TM--TM--TM-/
SOUTH EAST
--TM--TR--TM--TR--TM--TR--------- Separate timing track ----TM--TR--TM--TR--TM--TR-------------

Please read . (periods) as spaces - the forum wont allow me to put in leading spaces

Here is the schedule:

Train1: From: south west, 8:01 arrive platform 1, 8:03 depart north
Train2: From north, 8:01 arrive platform 2, 8:02 depart south west
Train3: From south east, 8:01-8:02 through fast to north
Train4: From south east, 8:06 arrive platform2, 8:07 depart north
Train5: From south east, 8:08 arrive industry, load, run around train, wait until Train8 departed, depart south west
Train6: From south west, 8:09 arrive platform1, loco runs around train, depart to south west as soon as possible after 8:14 provided departure would not delay other train movements
Train7: Fast south east to north due through 8:11, may be up to 5 minutes late, top priority, no other train movements to impede progress
Train8: From north, 8:13 arrive platform 2 (may be up to 2 minutes late), Train7 must already have passed, wait for at least 2 minutes, depart to south west provided no other train movements are delayed
Train9: From north, 8:16 arrival platform 1 (switch to platform 2 if platform 1 not available). Arrival delayed until at least one platform is available. 8:18 depart south west

This schedule is quite complex to implement as there is contention for arrival and departure paths, paths through the diamond crossing and fast line, platforms and allotted time slots.

Major logic that needs to be timetabled includes:
Is there enough time before the express passes to run round the train?
Is there a platform free and if so which one?
Is the required path free yet with at least 2 minute separation?
Which train should depart first when there is contention for paths?October 5, 17.00hrs - the route has been uploaded and is now available for downloading.

Segy

Red_Rattler
October 2nd, 2007, 09:29 PM
Segy, the diagram is a bit hard to understand & I'm not really following what you're trying to say. Any chance of uploading the diagram as a small picture instead? The diagram as it now doesn't actually show if it is single, or multiple track, or if the track forms sidings/passing loops.

segy
October 2nd, 2007, 11:07 PM
Hi Red

I agree. The finished route is almost ready for uploading however so would respectfully request waiting for that. If you copy the schematic of the route to Notepad and substitute space for the dots you get a better idea. The dashes are single tracks.

Thanks for your feedback and I hope you will have a go at the challenge.

Cheers
Segy

davidbird
October 3rd, 2007, 04:32 PM
Hi all

...
Train6: From south west, 8:09 arrive platform1, loco runs around train, depart to south west as soon as possible after 8:14 provided no other train movements are delayed


Just to clarify, does this mean either
1) No previous train movements have been delayed
or
2) No following train movements will be delayed by this one

Thanks

Red_Rattler
October 3rd, 2007, 07:06 PM
Hi Red

I agree. The finished route is almost ready for uploading however so would respectfully request waiting for that.I should also make it a bit clearer, that I didn't mean posting a picture &/or diagram of the layout, just using straight lines representing what you trying to achieve.

If you copy the schematic of the route to Notepad and substitute space for the dots you get a better idea.Done that, still can't get work out the diagram.

Segy, here is a clickable picture of what I mean:
http://i70.photobucket.com/albums/i105/denzophotos/trainz/th_0f3f521e.jpg (http://i70.photobucket.com/albums/i105/denzophotos/trainz/0f3f521e.jpg)

segy
October 3rd, 2007, 08:59 PM
Just to clarify, does this mean either
1) No previous train movements have been delayed
or
2) No following train movements will be delayed by this one

Thanks

Hi David,

Now you mention it I can see this can be read in two different ways and I will amend the post - thanks.

the layout has been uploaded and is now available for downloading

Cheers
Segy

Kelly88
October 5th, 2007, 10:53 AM
Hi David,

Now you mention it I can see this can be read in two different ways and I will amend the post - thanks.

the layout has been uploaded and is now available for downloading

Cheers
Segy


I see from the DLS its states trs2006 with SP1
not every one has or can have this SP-1 so those people like me can not use this route as it will not show up ( NO MAP LOADED ) error

I will see if I can get it into TC then I can make it with 06 without the SP and e-mail it to anyone who has problems !!

celje
October 5th, 2007, 11:38 AM
I have 06+sp1 but download is not possible

Kelly88
October 5th, 2007, 01:39 PM
I have 06+sp1 but download is not possible

Yes Ive tried it with 06 and TC
in cmp its not visible
in the DLS from this web site it showes up as the second item in Layouts
but will not DL ( unknown Location )

so we have to wait for next week until Auran can sort it out :'( :hehe: :wave:

davidbird
October 5th, 2007, 02:26 PM
I've also got problems. I have TRS2006 with SP1 installed.
1) CMP does not find the route at all.
2) I find it OK from the DLS website, but when click on "Download with helper", CMP opens up with the name (sometimes) or the kuid number. It has a size shown, so CMP knows about it, but it has "Unknown location" - the big questionmark.
3) When I go through the "Add to Download Cart", it shows up there with message "Content is Invalid" - which explains why I can't download it.
But others can, as there were 11 previous downloads when I first tried, then 27 and now 35 others have downloaded it...

I know what I want to do, but can't make a start without the route to add a session to!!!

segy
October 5th, 2007, 08:29 PM
Hi All

No idea what's causing this - for me ftp download fails with 'no such file or directory'

Try this:

Timetable Challenge.cmpa (http://www.hotlinkfiles.com/files/455721_fylyn/Timetable%20Challenge.cmpa)

Segy

celje
October 6th, 2007, 01:33 AM
Thank's Segy for cmpa.

Why the platforms P1 and P2 aren't industry active stations.For me it will be more suitable.

celje
October 6th, 2007, 02:40 AM
I'm sorry, once again.

For presentation it would be better to have much stations, two or three.

portalsN----station1(p1,P2)----station2(P1,P2)----station3(P1,P2)----portalsS

Kelly88
October 6th, 2007, 11:03 AM
So I got the route and it runs OK
so I can now make a copy for 2006 without the SP-1 for anyone who whants it

Problems at moment with TC copy
56 missing items

segy
October 6th, 2007, 03:43 PM
So I got the route and it runs OK
so I can now make a copy for 2006 without the SP-1 for anyone who whants it

Problems at moment with TC copy
56 missing items

Thanks for doing this. The route is made entirely with built in items for TRS2006. Is it true then that so much TRS2006 built in content has not been carried forward into TC? Can it be transferred?

Furthermore are rules available in TC that might be usable in the challenge?

Segy

Dap
October 6th, 2007, 11:46 PM
So I got the route and it runs OK
so I can now make a copy for 2006 without the SP-1 for anyone who whants it



What is SP-1?

Dap

Kelly88
October 7th, 2007, 02:39 AM
Thanks for doing this. The route is made entirely with built in items for TRS2006. Is it true then that so much TRS2006 built in content has not been carried forward into TC? Can it be transferred?

Furthermore are rules available in TC that might be usable in the challenge?

Segy


The main problem with assets and TC from 06 is the scripting
and that TC checks for errors more that 06
some items can be corrected but if its textures that are making the problem then no because you need the textures from the original

a lot of 06 items that are built in start with -1:xxxxxx these items will not DL into 06, if you are only going to use them for yourself then just transfer the .jar files from 06 into TC but then I dont know if they will transfer back to the DLS in the routes/sessions you make

Its a real can of worms

Kelly88
October 7th, 2007, 02:49 AM
What is SP-1?

Dap


OK
the original issue of 06 had some errors and there was a service pack issued to correct them, but the pack was not produced for all versions and some versions require different packs

Later issues of 06 came with the service pack built in so you dont need to do anything.

pre service pack version is 2.5 post service pack is version 2.6

any route/session made with 2.6 will give problems and most times will not run in 2.5 without some fine tuning, it will DL and you will see it in the program (Serveyor/Driver) but if you try to open it you get (NO MAP LOADED)

when you start 06 on the bottom right you will see the version No if you have 2.6 you already have the service pack installed if its 2.5 then you need to get the service pack (its free) but you have to uninstall 06 completly, then reinstal and then install the service pack before you open 06 again, there are plenty of posts here with instructions, but be sure you follow them to the letter otherwise you will have problems and have to start again

good luck

Kelly88
October 7th, 2007, 10:24 AM
So I have a question
have just spent a couple of hours with this

now then
is the route layout realy up to this kind of working ( single track)
I would have thought that it would have been double track at least
at the end of the single tracks you have stuck 2 portals and a section of track with markers ( for what reason the markers ) that are too close togeather to serve any purpose ????

the signaling on the track is not good, and needs to be changed, it will not work like this !!!!

what are the 2 tracks with the 3rd snake track and all the triggers for down the side of the layout §§§§§

segy
October 7th, 2007, 01:37 PM
Hi Kelly88

"is the route layout really up to this kind of working ( single track)"

Is it up to it? - yes - I have it working to the published schedule using 2 different methods.
Is it realistic? - no way - it's just an intensive exercise to discover whether it's possible for Trainz to handle certain scheduling problems.

"2 portals and a section of track with markers ( for what reason the markers ) that are too close together to serve any purpose"

The portals are there to accommodate, if possible, various methods of sourcing/removing trains. Whether these are sufficient for every implementation method I do not know but from the brief descriptions others have posted about how they go about scheduling I put in what I thought might be required and hoped for feedback like yours to confirm their usefulness or not.
The trackmarks close together are part of my implementation method using unportals - each trackmark sources a different train at a specific moment caused by an CPC:emit train on trigger rule. I have used this method to implement the 100 trains scenario for the Crewe route.

"the signaling on the track is not good, and needs to be changed, it will not work like this" The siganalling may not suit every implementation. Again, I do not know and am grateful for your feedback. It's just my design of how it would probably be in a 'route setting' situation and in fact it works fine for the 2 implementations I have created so far.
However if you would like this changed please make your own changes and upload under a related name e.g. Timetable Chall v2 or some such.
I will be uploading a slightly modified version of the route as I have since discovered that the track at the industry is not quite long enough for the run around to work using Trainz AI. If you can list the precise changes you need I could incorporate them.

Segy

Kelly88
October 8th, 2007, 04:23 AM
Hi Segy

I also have run the schedule as published, athou the timings are not spot on due to distance between portals and platforms + type of loco and stock used, but the units arrive and leave within 20 seconds of published times and in the order required

I have also altered the Industry, infact I turned the Coal Mine around and connected it up so this can be used also.

I found the signals inapropriate and caused blockages under AI so I revised them

If you give me by PM and E-Mail address I will send you my version so you can see the changes.

I still think it would have been better if the SE to North had been double track with the SW end a single track branch, but then I'm from the UK and main lines are 2 track, single track branch lines would not carry such traffic on tight schedules.

by the way I also had you original track running with some 18 AI units running, Passangers at every 5 mins on both platform ( pass activated) through trains every 15 min intervals ( both directions)
and 2 coal units loading at Mine
1 tank unit discharging at mine
1 mixed unit load and discharge at your industry
mind you I needed to move some trigger points
and add some extra ones and the plain track at SE was changed for another portal.

segy
October 8th, 2007, 01:33 PM
Hi Kelly88

Thanks for rising to the challenge. I will be interested to see how you've done it. I have sent you private mail.

Cheers
Segy

davidbird
October 13th, 2007, 06:25 PM
Anybody else, apart from Segy, actually managed to get it working yet with the route as originally published? I'm just adjusting the times to get them spot-on...

Kelly88
October 14th, 2007, 08:14 AM
Anybody else, apart from Segy, actually managed to get it working yet with the route as originally published? I'm just adjusting the times to get them spot-on...


The thing is what do you use for the control
there are many options
and with most of them you can get it to run
as for the times that will depend on the units( loco/stock you use)
to get the same as Segy you would need to use the same units/same starting points and the same control system as he did and that info is not available ( as far as I know)

maybe Segy can upload his session as well ?

segy
October 14th, 2007, 01:51 PM
Kelly88

You choose what method of control to use and what trains to run. Just make sure they run to the suggested schedule. There are, I believe, several ways of implementing the schedule using various rules in TRS2006.

I have developed 2 methods so far and am comprehensively testing them before I upload in the next few days.

Segy

segy
October 15th, 2007, 01:44 PM
I have now uploaded a slightly revised route and 2 sessions which are now available for downloading.

Session 1 is implemented using SCS2006 only.

Session 2 uses my preferred hybrid method where SCS2006 is used for scheduling and messaging, consists are generated by triggers and unportals, routes and signals are set by path command.

I am not sure whether it's possible to implement the schedule by any other method hence the challenge.

Segy

davidbird
October 18th, 2007, 05:13 PM
Just sent my attempt, using the original route, to the DLS. Awaiting approval...

segy
October 19th, 2007, 03:13 PM
Great - first to respond to the challenge. Can't wait to see it.

You deserve a PYMWYMI award.

Segy

Paulsw2
October 21st, 2007, 09:17 AM
I've had a go with Segy's hybrid session and must say it looks very impressive. One thing though - if you're using the SCS2006 rule, does this mean you become an essentially passive onlooker as the session works out? At one stage I tried to take over one of the trains, cleared its schedule and took manual control, but noticed the junctions were locked against me, so couldn't send it to the portal I wanted. Did this happen because all the 'moves' in the session are programmed with SCS2006?

The ability to intervene in a session and 'take control' is, I think, very desirable, as it enables greater sponteneity as well as the ability to 'assist' the AI if anything starts to go wrong.

segy
October 22nd, 2007, 12:28 AM
The ability to intervene in a session and 'take control' is, I think, very desirable, as it enables greater sponteneity as well as the ability to 'assist' the AI if anything starts to go wrong.

You can take control of trains in a hybrid session same as you can with a normal AI driver session. Driver commands can be added and removed from the bottom of the screen. The main issue is route setting as the junctions and signals are not necessarily free for the player to set. If you use pure AI without path command then there should be little difficulty I believe. If you take over a train that is running on a programmed path then it must reach the end to free up the junctions/signals before you can set them.

Segy

Dap
October 22nd, 2007, 08:41 PM
A hybrid session sounds interesting. What commands are compatable and which ones are not for a hybrid session.

As I understand SCS2006, it is a hands off the routing system. You can be the engineer or driver, but manually throwing switches or turn-outs is not allowed or at least not recommended. So how does one create a session where all trains run on automatic except for the switch run or the local, servicing the industries and interchanges along the road?

Dap

segy
October 22nd, 2007, 10:45 PM
As I understand SCS2006, it is a hands off the routing system.

You don't have to use the routing part of SCS2006, you can set paths using other rules. The Hybrid session uses one technique - give it a try.

Segy

Dap
October 23rd, 2007, 08:50 PM
You don't have to use the routing part of SCS2006, you can set paths using other rules. The Hybrid session uses one technique - give it a try.

Segy

Segy,

I have downloaded your Timetable Challenge Route, but can not find your sessions. I am anxious to check out your hybrid session.

Dap

segy
October 23rd, 2007, 09:14 PM
Just sent my attempt, using the original route, to the DLS. Awaiting approval...

David

I ran through your session and it worked well with reasonably accurate timing. Thanks for having a go at this. I note your comment about not able to handle 'if' situations with ordinary Train rules.

I would just like to point out that the SCS2006 rules had some vital lines commented out - presumably while you were testing - and these should have been uncommented before you uploaded the session. There is one 'set game time' rule in Thread 1 that should not be uncommented however.

Looks good

Segy

segy
October 23rd, 2007, 09:26 PM
Segy,

I have downloaded your Timetable Challenge Route, but can not find your sessions. I am anxious to check out your hybrid session.

Dap
Search the download station with user name Segy and the hybrid session appears first in the list

Segy

stagecoach
October 24th, 2007, 05:47 AM
Hi Segy
Im not using 2006 but have stuck with 04 instead so unable to test your route. What i have done though is taken a real timetable (Exeter St Davids, UK) and set up my station to run to it. That was the easy part. The harder part was that 4 different companies use the station and the route in and out vary. The only way around this was to use multiple portals for each individual consist. I have a main line north to south with 5 portals each end and a branch/main line east to west with 3 portals each end. All run through the station to various destinations.
To operate to a timetable i use a single baseboard set away from the route and placed track loops with triggers for each portal. Several engines are placed with drivers. Another engine and driver is placed near the station for dispatcher commands. I use the Central Portal Control and CPC Emit on Trigger together with the wait until hour and wait until minute commands. Also needed is the post message and wait for message and clear commands.
The portals are set up with the various consists via CPC. The engines on the baseboard are given the hour and minute (timetable time minus the time to arrive from portal) to drive via a trigger, this sets of the correct consist at the correct time to arrive at station. The dispatcher engine controls departure times at the station by using the wait until hour/minute and the post message command. If the arriving train is early it will wait until it gets the message then depart. if it is a little late it will depart after loading. Ive been runnig the timetable over a 3 hour period without problems at the moment.

davidbird
October 24th, 2007, 06:05 AM
If you've not found it yet, my attempt is on the DLS here. (http://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=113509)
David

I ran through your session and it worked well with reasonably accurate timing. Thanks for having a go at this. I note your comment about not able to handle 'if' situations with ordinary Train rules.

I would just like to point out that the SCS2006 rules had some vital lines commented out - presumably while you were testing - and these should have been uncommented before you uploaded the session. There is one 'set game time' rule in Thread 1 that should not be uncommented however.

Looks good

Segy
Yes, the comments, and cancelled (red square), instructions were left in... 'though it worked for me. I could also have improved the "station announcements" but if I'd spent any more time on it, I was in danger of losing interest!
As I understand SCS2006, it is a hands off the routing system. You can be the engineer or driver, but manually throwing switches or turn-outs is not allowed or at least not recommended. So how does one create a session where all trains run on automatic except for the switch run or the local, servicing the industries and interchanges along the road?

Dap
SCS2006 does have a release junction command, where specific junctions/points/turnouts can be released for manual control. This can be done at anytime, ie for all trains or just for one and reset to auto after the train has passed. But it does have to be programmed in before the session is run.

One thing though - if you're using the SCS2006 rule, does this mean you become an essentially passive onlooker as the session works out? At one stage I tried to take over one of the trains, cleared its schedule and took manual control, but noticed the junctions were locked against me, so couldn't send it to the portal I wanted. Did this happen because all the 'moves' in the session are programmed with SCS2006?
I've not checked Segy's hybrid sessions, but if you're using pure SCS2006, you can set the control method to either AI or manual control. As with Dap's query about junction locking above, it does have to be programmed in in Surveyor. It can be programmed to be activated at any time within the session, so for example AI could bring a train in to a station, then you would drive it into a stop. However, using the "IF" command, it should be possible to choose whether or not have AI or manual control of any train. If anybody's interested, I'll have a go at modyfying my session to incorporate this.
David

Dap
October 24th, 2007, 12:54 PM
SCS2006 does have a release junction command, where specific junctions/points/turnouts can be released for manual control. This can be done at anytime, ie for all trains or just for one and reset to auto after the train has passed. But it does have to be programmed in before the session is run.

David

So all junctions are under SCS control unless otherwise programmed? I will only be using SCS to bring foreign trains onto the route for interchange purposes. Out of over 500 hundred junctions, I will only be using SCS to control about 12.

segy
October 24th, 2007, 01:52 PM
Hi Segy
Im not using 2006 but have stuck with 04 instead so unable to test your route. What i have done though is taken a real timetable (Exeter St Davids, UK) and set up my station to run to it. That was the easy part. The harder part was that 4 different companies use the station and the route in and out vary. The only way around this was to use multiple portals for each individual consist. I have a main line north to south with 5 portals each end and a branch/main line east to west with 3 portals each end. All run through the station to various destinations.
To operate to a timetable i use a single baseboard set away from the route and placed track loops with triggers for each portal. Several engines are placed with drivers. Another engine and driver is placed near the station for dispatcher commands. I use the Central Portal Control and CPC Emit on Trigger together with the wait until hour and wait until minute commands. Also needed is the post message and wait for message and clear commands.
The portals are set up with the various consists via CPC. The engines on the baseboard are given the hour and minute (timetable time minus the time to arrive from portal) to drive via a trigger, this sets of the correct consist at the correct time to arrive at station. The dispatcher engine controls departure times at the station by using the wait until hour/minute and the post message command. If the arriving train is early it will wait until it gets the message then depart. if it is a little late it will depart after loading. Ive been runnig the timetable over a 3 hour period without problems at the moment.

Thanks stagecoach - this method of scheduling sounds very effective and relatively simple to set up in that it doesn't require learning SCS to get acceptable results. I guess the downside would be having all those drivers on the timing loop and dispatcher trains mixed with the drivers of the 'real' trains but I could live with that - although one advantage of my 'hybrid' approach is the timing trains don't appear in the driver list whereas 'real' trains' drivers do.

As time allows I was hoping someone (possibly myself) would respond to the Timetable Challenge using the method you suggest although I'm not sure if/how the conditional delays and variations of train sequence would be programmed.

Segy

segy
October 24th, 2007, 01:55 PM
SCS2006 does have a release junction command, where specific junctions/points/turnouts can be released for manual control. This can be done at anytime, ie for all trains or just for one and reset to auto after the train has passed. But it does have to be programmed in before the session is run. David

Yes. I always thought the snag with this though is that you have to anticipate all possible movements in advance.
Another option is just not let SCS know that junctions exist so it doesn't control them at all.

Segy

stagecoach
October 24th, 2007, 02:15 PM
No real trains have been set up in the driver set up, apart from a couple that start service at the station first thing, they all appear from portals and the dispatcher train controls all trains through that station. Doing the real timetable for Exeter only 4 trains on the loop part and 1 dispatcher train have been used. I will finish it then put it on the DLS so you can see and compare.

ess1
October 25th, 2007, 03:03 AM
Most interesting threads. Amazing what can be accomplished by yu clever clogs...:):)

stagecoach
October 25th, 2007, 08:08 AM
Almost finished my sample for timetable control in TRS2004. Ive used my Exeter St Davids and Exeter Central stations in the sample. There are four different rail companies plus freight trains going through the stations. Ive copied the real timetable of Exeter between 11.00hrs and 15.00hrs as it was on a saturday in 1990. Although no freight loading/unloading takes place the yard is used for freight waiting. Industry can be added in much the same way if needed.
The sample includes freight trains arriving at the yard and then engines reversing direction in the yard, a consist splitting into two separate consists for two different journeys. Trains arriving and being laid up until return journey later and all to a set time scale. Apart from a few trains placed at the start of the session all trains are portal created and should arrive about 2 minutes before departure. Alistair is the Exeter station master and posts the messages for trains to depart.

celje
October 25th, 2007, 09:05 AM
I'm angry. All the day i'm working on the session Timetable Challenge PM. This is the combination of Portal menager and Inputtable. Interesting solution but there is an error and I wish that somebody with knowledge see this and repair the rule.
And now I'm angry, upload don't work, so I sent email for tehnical assistance.I hope that upload will succeed soon.

regards

segy
October 25th, 2007, 01:43 PM
Almost finished my sample for timetable control in TRS2004. Ive used my Exeter St Davids and Exeter Central stations in the sample. There are four different rail companies plus freight trains going through the stations. Ive copied the real timetable of Exeter between 11.00hrs and 15.00hrs as it was on a saturday in 1990. Although no freight loading/unloading takes place the yard is used for freight waiting. Industry can be added in much the same way if needed.
The sample includes freight trains arriving at the yard and then engines reversing direction in the yard, a consist splitting into two separate consists for two different journeys. Trains arriving and being laid up until return journey later and all to a set time scale. Apart from a few trains placed at the start of the session all trains are portal created and should arrive about 2 minutes before departure. Alistair is the Exeter station master and posts the messages for trains to depart.

Excellent. I hope we get to see it. This is similar to the kind of working I was aiming for in my 100 Trains Crewe scenario.

I would be very pleased if our efforts lifted the standard of scenario/sessions available in Trainz. Whilst there are a number of interesting and well made routes I've always thought they were not being showed off to advantage due to the lack of comprehensive, realistic, supporting scenarios. Whilst one can always program one's own, usually the routes are not set up with sufficient forethought for scenario/session design so it is not possible to share these on the DLS.

Segy

segy
October 25th, 2007, 01:45 PM
I'm angry. All the day i'm working on the session Timetable Challenge PM. This is the combination of Portal menager and Inputtable. Interesting solution but there is an error and I wish that somebody with knowledge see this and repair the rule.
And now I'm angry, upload don't work, so I sent email for tehnical assistance.I hope that upload will succeed soon.

regards

Hope you persist as I am intrigued by your approach as I've no idea what inputtable is! If we can help in any way with your uploading problems please let us know.

Segy

celje
October 25th, 2007, 03:07 PM
Hello Segy
Thank you for now, I will wait the answer from Australia.

By the way, Inputtable is Atilabarut's rule.

regards

segy
October 26th, 2007, 05:11 PM
Hello Segy
Thank you for now, I will wait the answer from Australia.

By the way, Inputtable is Atilabarut's rule.

regards

Is there any detailed explanation of how this rule works?

Segy

celje
October 26th, 2007, 09:20 PM
Inputtable provide input data for various driver schedule command.
You can use him like a trigger rule. In inputtable enter messages which then use other drivers with driver command CommWithTTable.
The another use is for timing together with driver command Waituntiltime.

I upload my session, but I'm not sure if all was done correctly. This is my first upload. If this upload will be OK I will put in the second ,another version, with different rules.

upload.cdp
Date Received: 26th Oct 2007, 06:37:09 (AEST)
Upload Mode: Preview Area
Waiting to be Processed.


If upload don't succeed i will ask you for help.

regards

Paulsw2
October 28th, 2007, 01:41 PM
Most interesting threads. Amazing what can be accomplished by yu clever clogs...:):)
I agree. When I posted my original query about timetabled running I hoped it would mobilise the community's session-meisters, and it has! ;)

stagecoach
October 30th, 2007, 06:58 PM
The following timetable has been created from a real timetable for trains passing through Exeter st david's and Exeter Central. Using a spreadsheet to workout times, platforms and train type, Ive now got a working route running to it. Four different rail companies plus several freight trains pass through the area. The route has a north/south main line and an east/west line. Portals are placed at all four points to produce trains from the CPC. All trains for the timetable are created from the portals apart for a couple that would have arrived before the 11.15 hrs start. Also included is two special trains that can be triggered as and when i wish. This whole timetable runs with five drivers set up to trigger the portals and one driver to tell trains when to depart from platforms, sidings or freight yards, plus a spare driver.


http://devontrainz.co.uk/devontrainz/Timetable.jpg

stagecoach
October 30th, 2007, 07:20 PM
This is the single baseboard, that can be placed anywhere, which contains the six drivers that control the portal creations. A driver drives via trackmark (this also passes over a trigger) and then back to his waiting trackmark. Passing trigger starts the portal using the CPC emit train on trigger rule. Each trigger represents a different type of consist or rail company. Allow 10 minutes between the same driver finishing and starting his next trip. Because all drivers have to travel via the single line on the left to get to the trigger some element of delay can be caused when more than one driver departs at the same time. This can vary which train might arrive first or if it is early or late as in the real world.
All departures of trains once the portal has created them is carried out by the station master which is placed in Exeter St David's on the main route baseboards. Using the wait until hour/minute and post message he informs trains when to depart. In this sample he controls five platforms at St David's, two at Central, Sidings and the station freight yard.

http://www.devontrainz.co.uk/devontrainz/TT Train.jpg

This sample route should be uploaded in a couple of day's and has been done with TRS2004 so some commands may not be available or work with 06 users.

celje
November 1st, 2007, 09:26 AM
Obviously I have the uploading problem.I uploaded file 26.10.07

I selected asset and drag and drop them in the uploads panel, >upload. The dialogue box appeared with "red X icons- Unable to add....as it isn't your content " , >Close, then show License, >accept, and then show "Results: Upload of asset kuid 151442:1310 successful" and then opened Planet Auran browser. In "Unprocessed" was first written "waiting to be processed" and then "File extracted and waiting automated checks".
No further information was done from today.
I'm amazed that my file has only 51 kb, maybe this is a problem?

Any help please.

> = click

stagecoach
November 8th, 2007, 01:09 PM
2004 Timetable Sample

This layout was built with TRS2004 as an alternative to the TRS2006 Timetable challenge by Segy. The timetable is based on the real timetable for trains passing through the city of Exeter on a Friday in 1990. Ive also put some extra special trains into the layout for the purpose of demonstrating some of the other operations that could be carried out making use of driver commands. Ive included a copy of the timetable in the map folder.
The session starts at 11.15hrs and several trains will move into position, as these would have arrived earlier on, ready for their departure time. The drivers of the TT Trains are named one to six, these are the engines that are set up to pass a trigger which will then cause the portal to creat that train. Although ive used several portals, you could use one as long as you give the portals enough time to produce the consist and for the consist to leave room for the next one. I use the "wait until hour" and "wait until minute" commands to control the engines departure and "drive via trackmark" and "drive to trackmark" for their directions.
The seventh driver in the driver set up has been used as station master to control departures from the station and uses both of the wait until commands together with the post message command. Trains have been set up in the Central Portal Control rule. These trains have been set up with the driver commands for the journey they will undertake. After the load at station i use the "wait for post message and clear" command so the train will depart when the station master posts his message. Next it will copy the commands Gaurds whistle, wait 5 seconds and hornz, from the schedule library then proceed to next station. You can download the gaurds whistle command but you need to open the config file and alter the build from 2.5 to 2.3 for it to work in 04.
The specials have been placed into the operation for this demo but you can get a TT Train to drive via the special trackmarks anytime you want to throw a bit of confusion into the times. The first special arrives at Central station at 11.40hrs, it is a steam special and it will drop of half the carriages before departing to St Davids. The shunter will pick up the carriages and move them into the sidings. At about 12.10hrs the steam train will return at St Davids. The steam special will arrive at Central and will have the carriages attached that where left behind earlier. At 12.51hrs a four unit train will arrive at Central and split into two separate trains both departing for different places via St Davids. About 13.10hrs a second special will pass through St David's for the south. At about 13.42hrs at St David's two units will connect to form a single train for central station. The goods yard will have trains arrive and some will move the engines from one end to the other, they will wait here before departing.
This is only an example of how a timetable could be used in trainz but would need a better post message set up than is available on the DLS at present, ive created on of my own for my devon lines route which has a much bigger selection for stations. Use a spreadsheet to work out the times, platforms etc to avoid conflicts if possible.
Stagecoach
This is now in the process of being uploaded to the DLS.

stagecoach
November 10th, 2007, 01:03 PM
This has been uploaded to the DLS but vanished so have tried again.
Edit And again.

celje
November 13th, 2007, 02:47 AM
My session ( scenario) Timetable Challenge PM is finally on DLS.

Regards

segy
November 15th, 2007, 01:08 PM
Hi celje

Thanks for responding to the challenge. You have used a combination of rules that I was not aware of and worth exploring.
At this point I am trying to resolve a problem around an error 'not a driver asset' that occurs after a few minutes and the scenario can't complete correctly. Will let you know how it works out.

Segy

celje
November 15th, 2007, 04:54 PM
Yes, the problem of the TRS is unpredictable behaviour of Ai trains. I think this is the biggest BUG of TRS.
I tried and never succed complete your scenarios SCS2006 and SCS2006 Hybrid.
I made this session and i don't know why Auran rename it in scenario but, as i said before, this was my first upload.
For me the difference between session and scenario is very big and i must say that i prefer sessions.
So many beatiful rules and commands are made by enthusiast trainzers Atilabarut, Brummfondel, Mizi, Sforget, Tackalane, Transiberiano and others. We must just learn and use them.

segy
November 16th, 2007, 03:24 PM
This has been uploaded to the DLS but vanished so have tried again.
Edit And again.

Hi Stagecoach

I was on the lookout for your upload but nothing yet. Would you consider packaging the route say in a zip and hosting it elsewhere - I can't wait to see it.

Segy

stagecoach
November 16th, 2007, 03:39 PM
Hi Segy
It gets uploaded to the unprocessed section but kept vanishing. the last time it said it was being processed then it disappeared yet again. So have given it one more go and if not will try elsewhere. Ive used the post message that is on the DLS but on my own ive renamed the drivers to match the stations on my main route and added extra numbers.

stagecoach
November 17th, 2007, 04:22 AM
2004 Timetable demo now available from link in post below

stagecoach
November 17th, 2007, 06:26 PM
edited out

stagecoach
November 21st, 2007, 06:44 PM
Its arrived on the DLS. It would appear that some missing kuids are showing up and some are ones that should not be on it anyway. Im checking out the map to try and find if they are on the route or if they are remains of ones i removed but some how remained in the map somewhere.