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View Full Version : Model Railroad Club - Virtual That Is



mcguirel
May 28th, 2013, 06:29 PM
I really think this design has great potential for MP:http://s9.postimg.org/oqjft247j/AO_Track_Plan_small_L.jpg

MidnightWilde
May 29th, 2013, 12:53 AM
Some of the more enjoyable routes I have played have been based on model railroader layouts.

I think smaller area but a enough industries for prototypical operation is nice.

slabay
May 29th, 2013, 01:35 AM
Fascinating layout......

Have you looked here? (http://www.aorailroad.com/index.html)

The beauty of a model railroad layout is that it fits a lot of stuff into a small space, and it actually has the potential to get finished. (I know my Mon Line route has overwhelmed me again and is hanging out in VaporVille for now)

I like it! I'd love to see it made.

mcguirel
May 29th, 2013, 10:36 AM
The V2.0 Construction of this fantastic O-Gauge Model Railroad has a spectacular footprint/design however not up to the challenge. Would make for even a better MP Virtual Layout, however. I have Walden Springs, WV track work completed.

JIb228
May 29th, 2013, 10:51 AM
Hum...if we knocked out staging and got rid of it, it could be a fun route to run.

Im defiantly interested, might even take it up as a challenge if you dont mind MC.

BlakeDooley
May 29th, 2013, 11:02 AM
This seems like an interesting route. But I feel like if you left the staging there, it could allow for more switching opportunities and a larger space for car storage for industries that the other yard really couldn't do. I think I just might give this route a shot... :)

MidnightWilde
May 29th, 2013, 11:08 AM
This seems like an interesting route. But I feel like if you left the staging there, it could allow for more switching opportunities and a larger space for car storage for industries that the other yard really couldn't do. I think I just might give this route a shot... :)




Or the Staging area could be used for underailler portals.

BlakeDooley
May 29th, 2013, 11:09 AM
I am just going to toy around with this route for a little bit and see what is best.

nicky9499
May 29th, 2013, 12:11 PM
Hum...if we knocked out staging and got rid of it, it could be a fun route to run.


I do feel otherwise. Staging yards are useful not only on model layouts, they can be used on regular point to point routes too. I've never seen anyone else do it yet, but I have built a small staging yard at each end of my route which provides a convenient place for users to generate new consists, send out old ones (via portals), turn around their trains via balloon track and hold multiple trains for departure in desired order. With proper trigger and trackmark setup, all this can also happen automatically. In an MP session, re-rail portals could also be put in the staging yard. The possibilities are endless. At present they are hidden behind "legit" tunnels, but you could also stuff some bushes or trees or simply leave it there if it is of sufficient distance from "active" areas.

Cheerio,
Nicholas

mcguirel
May 29th, 2013, 12:28 PM
Hum...if we knocked out staging and got rid of it, it could be a fun route to run.

Im defiantly interested, might even take it up as a challenge if you dont mind MC.

I am working on the track plan already. Will take a considerable time to complete just the track plan, however if you want to go for it then go for it. I tend to start something and never finish it. http://s21.postimg.org/6lfameljr/Model_Railroad_Appalachian_and_Ohio_Railroad.jpg

slabay
May 29th, 2013, 02:40 PM
I'm glad to see this taking off!

JIb228
May 29th, 2013, 03:09 PM
Me too, and I hope to see it done some time.

The idea of taking a model railroad, which in theory, should be set up to operate and building it in TRS for MP is a very good one.

mcguirel
May 30th, 2013, 01:00 AM
http://s22.postimg.org/gqzbcvpgx/Model_Railroad_Appalachian_and_Ohio_Railroad.jpg

817TAYLOR
May 30th, 2013, 01:04 AM
looks sweet!

mcguirel
May 30th, 2013, 01:14 AM
http://s22.postimg.org/soeddfr8x/Model_Railroad_Appalachian_and_Ohio_Railroad.jpg

mcguirel
May 30th, 2013, 01:25 AM
looks sweet!

Thank You - All UltraScenery Textures, Trees, and Grass. Using my UltraTrack as well. Trying to keep downloads of DLS content to a minimum.

817TAYLOR
May 30th, 2013, 01:28 AM
Not a bad idea

qassaquyangli
May 30th, 2013, 02:12 AM
Looks amazing Brittany! Reminds me of the Virginian layout by Model Railroader. ;)

nicky9499
May 30th, 2013, 03:38 AM
Hi mcguirel,

May I ask how you managed to form and texture the terrain diagonally? Never quite figured that out myself.

Cheerio,
Nicholas

mcguirel
May 30th, 2013, 07:58 PM
Takes considerable time to do as you have to address each tile point and alter its elevation for a more pleasing contour. It tends to be a pain thus why you see many flat routes. As for progress, I worked on it today for about three hours and it crashed. All the work was gone and I had a lot done. I truly suspect TS12 SP1 which yet again N3V seems to mess things up on more than they fix. I can not find an auto save of the work. Really makes me frustrated. I also decided to erase the shown scenery and textures for now.

817TAYLOR
May 30th, 2013, 08:36 PM
Hey I got a question for McGuirel
are you actually doing a legit "V" scale model group?

mcguirel
May 31st, 2013, 01:42 AM
Hey I got a question for McGuirel
are you actually doing a legit "V" scale model group?
http://s23.postimg.org/jmubjcdsb/Model_Railroad_Appalachian_and_Ohio_Railroad.jpg
Hoping to have a more Model Railroad Club Multiplayer Route For Club Seasons, but this will be a taunting long task to complete the above layout. I just finished up the redo for the second time of Shawen, WV. Will hopefully have Walden Springs, WV scenic area done by weekend. When this is done in probably 6 months, I sincerely hope people are amazed and then can have scheduled runs. Doing my best on designing this with minimal content from DLS, but using UltraScenery Content. When I get half way on completion, I will post a list of the UltraScenery Content in use for pre-downloading. My building approach is preliminary track laying, then ground shaping, and then city/town/industry design. Once all this is done, copy/paste the general areas which will be quick. I really think this is a good idea. Definitely need to make a few really good shrubs and a couple other things for it. Sadly, I have no choice but DLS.

AJ_Fox
May 31st, 2013, 03:00 AM
I wouldn't be too concerned about uploading to the DLS. At least everyone can see it and download there.

Cheers

AJ

mcguirel
May 31st, 2013, 07:32 AM
http://s12.postimg.org/60dunb44t/Model_Railroad_Appalachian_and_Ohio_Railroad.jpg

mcguirel
May 31st, 2013, 10:08 PM
http://s22.postimg.org/cacf761g1/Model_Railroad_Appalachian_and_Ohio_Railroad.jpg

817TAYLOR
May 31st, 2013, 10:37 PM
dude, fricken beautiful!

mcguirel
May 31st, 2013, 11:00 PM
dude, fricken beautiful!

Thanks - Above Screenshot needs new content, but not making right now. It will help the overall appearance. The area is not completely done until the new content is made. On to Walden Springs which may be a nightmare to do. Trying my best to use great content and look in the Built-In Category before I look outside to make a decent Multiplayer Model Railroad Club Layout. I may be tweaking the track plan around Walden Springs from that of the drawing.

frogpipe
May 31st, 2013, 11:12 PM
Because I just encountered this, I thought I'd let you know, the Hyde Pulp Mill has an awning that slashes right though the cab on the Pickup Track. It's a shame, but true.

JIb228
May 31st, 2013, 11:13 PM
Trying my best to use great content and look in the Built-In Category before I look outside to make a decent Multiplayer Model Railroad Club Layout. I may be tweaking the track plan around Walden Springs from that of the drawing.

Looking really good! Cant wait to run it.

If you do decide to pully any thing off the DLS, Dave's got lots of nice buildings that aren't that hard on the computer.

mcguirel
June 1st, 2013, 01:08 AM
Because I just encountered this, I thought I'd let you know, the Hyde Pulp Mill has an awning that slashes right though the cab on the Pickup Track. It's a shame, but true.

Yes, very unfortunate however I guess we can't have it all.

danny5
June 1st, 2013, 07:28 AM
The route is really cool.
But to make it really prototypical you need to use ProtoLars Industries.
As like in the real world of trains they take cars and drop them off empty/loaded come back another day and pick them up.
Now coal mines where cars are pulled under shoots and loaded, wood chips, Grain.
To have a string of Well cars load one car every 20 sec. looks cool (the lower container load and 10 sec.later the top container load)This could be set up to where it would take 6 hrs just to load/unload 10 cars.(real Like)

It is really good that we have so many cars that loads a multitude of products but when empty in driver you don't know what all that car load so where do you send it? We know a stock car loads with cattle, wouldn't it be nice to click on a empty car and by it's name tell you what it loads with? ATSF Gondola Flat stock,BN Flatcar John Deere Tractor so on.

mcguirel
June 1st, 2013, 02:35 PM
http://s18.postimg.org/m6jps2fm1/Walden_Springs_01.jpg http://s18.postimg.org/vyvkp75ah/Walden_Springs_02.jpg

mcguirel
June 1st, 2013, 02:37 PM
The route is really cool.
But to make it really prototypical you need to use ProtoLars Industries.
As like in the real world of trains they take cars and drop them off empty/loaded come back another day and pick them up.
Now coal mines where cars are pulled under shoots and loaded, wood chips, Grain.
To have a string of Well cars load one car every 20 sec. looks cool (the lower container load and 10 sec.later the top container load)This could be set up to where it would take 6 hrs just to load/unload 10 cars.(real Like)

It is really good that we have so many cars that loads a multitude of products but when empty in driver you don't know what all that car load so where do you send it? We know a stock car loads with cattle, wouldn't it be nice to click on a empty car and by it's name tell you what it loads with? ATSF Gondola Flat stock,BN Flatcar John Deere Tractor so on.

Yes, this will be Industry / Commodity Exchange Capable.

mcguirel
June 1st, 2013, 08:20 PM
http://s13.postimg.org/t5tl9pphz/Walden_Springs_01.jpghttp://s22.postimg.org/9kt9yb5y9/Walden_Springs_02.jpghttp://s11.postimg.org/9zxiw1kur/Walden_Springs_03.jpg

frogpipe
June 1st, 2013, 08:50 PM
Yes, very unfortunate however I guess we can't have it all.

If you are interested, I've been working on a "Pulp Mill Basic". It has all the attachment points of the Hyde Pulp Mill in the same locations (copied manually thanks to Asset X), a smoke stack, a platform, and a fence around the Wood Chip Pile area. So we can place whatever buildings we want around the tracks.

I started it because of that awning - what can I say, I get fixated on things... :D

mcguirel
June 1st, 2013, 08:53 PM
Let me know when it is done, and if it looks a lot different and can use in another area I will surely due so. Making this Model Layout with a lot of functionality in mind. Think it looks good and putting tons of effort, but little interest. Thank You to the content creators that made the content in this route. Your effort and time is greatly appreciated

Jamesfaa
June 2nd, 2013, 10:41 AM
looking through this thread, this looks like it will be a very nice layout

mcguirel
June 3rd, 2013, 12:37 AM
Thank You. Doubt I will get much done this week on this. I have the beginning of Ridge, WV done with a Lumber Sawmill. With this, the track plan in the area may be not that of the layout. Was really kind of a pain to put the sawmill there and took more time than I had hoped. This area is in preliminary stages. Thinking just farm land to speed up completion in this area (plan for another area as well). The more switching and so forth means less progress. Even in WV there is some farms, just sparse and small. http://s21.postimg.org/jztxqqnl3/Ridge_WV_01.jpg

mcguirel
June 5th, 2013, 07:04 AM
http://s10.postimg.org/zfhlfris9/Ridge_WV_Screenshot_02.jpghttp://s7.postimg.org/tulow9cej/Ridge_WV_Screenshot_03.jpg

GN1996
June 5th, 2013, 07:52 AM
This route is truly fantastic! You are doing such a great job with it, and I hope that you get it done.

mcguirel
June 5th, 2013, 08:24 AM
This route is truly fantastic! You are doing such a great job with it, and I hope that you get it done.

Thank You. I am trying my best to do a good job on this. Taking a lot of time and effort. I am confident it will get completed, however when is another story. There are still fine detailing to do in many areas already completed as well as new shrubs to be made.

frogpipe
June 5th, 2013, 03:11 PM
apropos of my earlier post, I think I'm about done. Pulp Mill Basic,<kuid:204652:100904>

It's a simple roofed platform and an unloading grate for the wood chips. All points are in the same location as in "Hyde Pulp Mill" so it can be a drop in replacement, sans buildings of course.

Pulp Mill Basic

http://i1172.photobucket.com/albums/r568/PA626/Trainz/pulpmillbasic_zps112eb287.jpg

Same but with various items around for a complete scene

http://i1172.photobucket.com/albums/r568/PA626/Trainz/pulpmill_zps3bb96817.jpg

Oh, and I corrected a bug where crates on the top layer would appear before the one on the bottom layer does, resulting a floating crates. It's a mistake that appears to go back to the original TRS2004 version.

mcguirel
June 6th, 2013, 07:37 AM
I will definitely use it, just have to figure out where and will not be able to until I get the Morris Tunnels and complex yard done. I appreciate the efforts as I am just not a 3DMax skilled individual at certain levels. When the time comes, I will look at the above screenshot and try to duplicate (not sure I have that fence). May I make a suggestion and that would be to shorten the commodity track attachment points for tighter space use.

frogpipe
June 6th, 2013, 10:22 AM
I can do that. Take that top image and edit it, make marks where you want the ends to be and post it here. I'll then see what I can do.

Fence is KUID2:523:1376:1

Actually, if you PM me, I can send you a CDP of the diorama I shot this photo on.

Isegrinns
June 6th, 2013, 12:44 PM
Looks like this can be a MP route which would actually work like a railroad.
Well done, looks good!
IŽd switch out that one old watertower with a newer one with better textures.
Leeferr made a fine one with red-white checkboard pattern on it, could look good there.
:)

Mr. Stewards layout is really amazing, would be cool to see it in person at some point.
Hey, you might give him a shot about this, he might appreciate it!
:)

mcguirel
June 7th, 2013, 07:23 AM
Frogpipe, use your own dissgression based upon my request as it is your content. My suggestion is just that, however with flexibility of use in mind. Isegrinns, I am loosely basing this route on his track plan. With the needs of commodity moving based upon the structure of Trainz, I am not truly duplicating his great O-Gauge Layout. Trainz has its limitations to do so, however at the present time I am doing my best.

mcguirel
June 7th, 2013, 07:59 AM
http://s10.postimg.org/icy5tf5yx/Mt_Morris_Tunnels.jpg

mcguirel
June 8th, 2013, 11:58 AM
http://s21.postimg.org/xgav8fsl3/Milton_Tunnel.jpg

mcguirel
June 8th, 2013, 12:04 PM
Right now minus this list below, there are only 200 DLS Items Used Including Rolling Stock/Engines For The Session. Due to massive downloads as my SpeedTrees are seasonal, here is a list if you want to downloaded and install prior to release (Suggest you download all Wildflowers):
M: UltraGrass-DK Dry Single 01(M),<kuid2:72938:41116:2>
M: UltraGrass-DK Dry Single 01(S),<kuid2:72938:41121:2>
M: UltraGrass-DK Dry Single 01(T),<kuid2:72938:41101:2>
M: UltraGrass-DK Green Group 01,<kuid2:72938:41108:2>
M: UltraGrass-DK Green Single 01(M),<kuid2:72938:41117:2>
M: UltraGrass-DK Green Single 01(S),<kuid2:72938:41122:2>
M: UltraGrass-DK Green Single 01(T),<kuid2:72938:41107:2>
M: UltraGrass-LT Dry Single 01(M),<kuid2:72938:41118:2>
M: UltraGrass-LT Dry Single 01(S),<kuid2:72938:41123:2>
M: UltraGrass-MD Green Single 01(M),<kuid2:72938:41120:2>
M: UltraGrass-MD Green Single 01(S),<kuid2:72938:41125:2>
M: UltraGrass-MD Green Single 01(T),<kuid2:72938:41105:2>
M: UltraGrass-Mix Group 01,<kuid2:72938:41111:2>
M: UltraGrass-Mix Group 03,<kuid2:72938:41113:2>
M: UltraGrass- Wildflower, White 01 Medium (Freeware),<kuid2:72938:41259:1>
M: UltraGrass- Wildflower, Yellow01 01 Medium (Freeware),<kuid2:72938:41253:1>
M: UltraGrass- ZR DK Dead Single 01 Medium (ZecRail Freeware),<kuid2:72938:41139:1>
M: UltraGrass- ZR DK Dead Single 01 Small (ZecRail Freeware),<kuid2:72938:41140:1>
M: UltraGrass- ZR DK Dead Single 01 Tall (ZecRail Freeware),<kuid2:72938:41138:1>
M: UltraGrass- ZR DK Green Single 01 Medium (ZecRail Freeware),<kuid2:72938:41133:1>
M: UltraGrass- ZR DK Green Single 01 Small (ZecRail Freeware),<kuid2:72938:41134:1>
M: UltraGrass- ZR DK Green Single 01 Tall (ZecRail Freeware),<kuid2:72938:41132:1>
M: UltraGrass- ZR LT Dead Single 01 Small (ZecRail Freeware),<kuid2:72938:41137:1>
M: UltraGrass- ZR LT Dead Single 01 Tall (ZecRail Freeware),<kuid2:72938:41135:1>
M: UltraGrass- ZR LT Green Single 01 Medium (ZecRail Freeware),<kuid2:72938:41130:1>
M: UltraGrass- ZR LT Green Single 01 Small (ZecRail Freeware),<kuid2:72938:41131:1>
M: UltraGrass- ZR LT Green Single 01 Tall (ZecRail Freeware),<kuid2:72938:41129:1>
M: UltraShrubs-Wattle, Flindler W/ Flowers 01 (Performance/MP),<kuid2:72938:41346:1>
M: UltraShrubs-Wattle, Flindler W/ Flowers 02 (Performance/MP),<kuid2:72938:41348:1>
M: UltraShrubs-Wattle, Flindler W/ Flowers 03 (Performance/MP),<kuid2:72938:41350:1>
M: UltraShrubs-Wattle, Flindler 01 (Performance/MP),<kuid2:72938:41347:1>
M: UltraShrubs-Wattle, Flindler 03 (Performance/MP),<kuid2:72938:41351:1>
M: UltraTrack V2K - Mainline W/ Oil (Brown Ties/Gray Ballast),<kuid2:72938:38133:1>
M: UltraTrack V2K - Rusty W/ Oil (Brown Ties/Gray Ballast),<kuid2:72938:38135:1>
M: UltraTrack V2K - Rusty W/ Oil (Light Brown Ties/Gray Ballast),<kuid2:72938:38145:1>
M: UltraTrack V2K - Severe Rust W/ Heavy Oil (Light Brown Ties/Gray Ballast),<kuid2:72938:38149:1>
M: UltraTrack V2 - End Cap (Gray Ballast),<kuid2:72938:38087:1>
M: UltraTrack V2 - Lever/Signal Ballast (Gray Ballast),<kuid2:72938:38082:1>
M: UltraTreez-Atlantic White Cedar 01 (Perfect Series),<kuid2:72938:43005:1>
M: UltraTreez-Atlantic White Cedar 02 (Perfect Series),<kuid2:72938:43006:1>
M: UltraTreez-Atlantic White Cedar 03 (Perfect Series),<kuid2:72938:43007:1>
M: UltraTreez-Conifer 01 (Performance/MP),<kuid2:72938:43151:3>
M: UltraTreez-Conifer 02 (Performance/MP),<kuid2:72938:43152:3>
M: UltraTreez-Conifer 03 (Performance/MP),<kuid2:72938:43153:3>
M: UltraTreez-Conifer 04 (Performance/MP),<kuid2:72938:43154:3>
M: UltraTreez-Norway Maple 01 (Series Two),<kuid2:72938:40245:2>
M: UltraTreez-Norway Maple 02 (Series Two),<kuid2:72938:40246:2>
M: UltraTreez-Norway Maple 04 (Series Two),<kuid2:72938:40248:2>
M: UltraTreez-Silver Birch 02 (Perfect Series),<kuid2:72938:40316:1>
M: UltraTreez-White Oak 01 (Performance/MP),<kuid2:72938:40335:1>
M: UltraTreez-White Oak 03 (Performance/MP),<kuid2:72938:40337:1>
M: UltraTreez-White Oak 04 (Performance/MP),<kuid2:72938:40338:1>
M: UltraTreez-White Pine 01 (Performance/MP),<kuid2:72938:40275:3>
M: UltraTreez-White Pine 02 (Performance/MP),<kuid2:72938:40276:3>
M: UltraTreez-White Pine 03 (Performance/MP),<kuid2:72938:40277:3>
M: UltraTreez-White Pine 04 (Performance/MP),<kuid2:72938:40278:3>
M: UltraWeeds-01 .5x1 Short Freeware,<kuid2:72938:41204:2>
M: UltraWeeds-01 .5x1 Tall Freeware,<kuid2:72938:41203:2>
M: UltraWeeds-01 1x1 Short Freeware,<kuid2:72938:41202:2>
M: UltraWeeds-01 1x1 Tall Freeware,<kuid2:72938:41201:2>
M: UltraWeeds-02 .5x1 Short Freeware,<kuid2:72938:41209:2>
M: UltraWeeds-02 .5x1 Tall Freeware,<kuid2:72938:41208:2>
M: UltraWeeds-02 1x1 Short Freeware,<kuid2:72938:41207:2>
M: UltraWeeds-02 1x1 Tall Freeware,<kuid2:72938:41206:2>
M: UltraWeeds-03 .5x1 Short Freeware,<kuid2:72938:41214:2>
M: UltraWeeds-03 .5x1 Tall Freeware,<kuid2:72938:41213:2>
M: UltraWeeds-03 1x1 Short Freeware,<kuid2:72938:41212:2>
M: UltraWeeds-03 1x1 Tall Freeware,<kuid2:72938:41211:2>
M: UltraWeeds-04 .5x1 Short Freeware,<kuid2:72938:41219:2>
M: UltraWeeds-04 .5x1 Tall Freeware,<kuid2:72938:41218:2>
M: UltraWeeds-04 1x1 Short Freeware,<kuid2:72938:41217:2>
M: UltraWeeds-04 1x1 Tall Freeware,<kuid2:72938:41216:2>
M: (P,E) UltraTreez - BroadLeaf 01 (Perfect Series / Early Fall),<kuid2:72938:43201:1>
M: (P,E) UltraTreez - BroadLeaf 02 (Perfect Series / Early Fall),<kuid2:72938:43204:1>
M: (P,E) UltraTreez - BroadLeaf 04 (Perfect Series / Early Fall),<kuid2:72938:43210:1>
M: (P,E) UltraTreez - BroadLeaf 05 (Perfect Series / Early Fall),<kuid2:72938:43213:1>
M: (P,E) UltraTreez - BroadLeaf 06 (Perfect Series / Early Fall),<kuid2:72938:43216:1>
M: (P,E) UltraTreez - Sugar Maple 01 (Perfect Series / Early Fall),<kuid2:72938:43221:1>
M: (P,F) UltraTreez - BroadLeaf 01 (Perfect Series / Fall),<kuid2:72938:43202:1>
M: (P,F) UltraTreez - BroadLeaf 02 (Perfect Series / Fall),<kuid2:72938:43205:1>
M: (P,F) UltraTreez - BroadLeaf 04 (Perfect Series / Fall),<kuid2:72938:43211:1>
M: (P,F) UltraTreez - Sugar Maple 01 (Perfect Series / Fall),<kuid2:72938:43222:1>
M: (P,F) UltraTreez - Sugar Maple 02 (Perfect Series / Fall),<kuid2:72938:43225:1>
M: (P,F) UltraTreez - Sugar Maple 03 (Perfect Series / Fall),<kuid2:72938:43228:1>
M: (P,F) UltraTreez - Sugar Maple 04 (Perfect Series / Fall),<kuid2:72938:43231:1>
M: (P,L) UltraTreez - BroadLeaf 01 (Perfect Series / Late Fall),<kuid2:72938:43203:1>
M: (P,L) UltraTreez - Sugar Maple 01 (Perfect Series / Late Fall),<kuid2:72938:43223:1>

mcguirel
June 9th, 2013, 09:12 AM
This is on temporary stoppage till they reinvestigate Hotfix #2. Speedtrees still disappear like when introduced in TS2010 which is absolutely a pain. TS12 SP1 is such a messed up patch, kind of like Windows 8 thus 8.1 is coming soon. This Model Railroad Club Design and potential online gameplay seems to be of little interest which I thought otherwise. No, my issues are not hardware related as have Nvidia 660Ti 2GB GDDR5, 8GB Ram, and E8400 Dual Core Processor still IMHO one of the better processors.

frogpipe
June 9th, 2013, 11:21 AM
TS12SP1HF1HF2HF3 would be funny if it weren't so pathetic.

Sorry your halting this. I'm not an MP user (mostly thanks to TS12 it's self) but I did think this was a worthy route. I hope you do finish and release it in the future.

slabay
June 9th, 2013, 02:04 PM
This is on temporary stoppage till they reinvestigate Hotfix #2. Speedtrees still disappear like when introduced in TS2010 which is absolutely a pain. TS12 SP1 is such a messed up patch, kind of like Windows 8 thus 8.1 is coming soon. This Model Railroad Club Design and potential online gameplay seems to be of little interest which I thought otherwise. No, my issues are not hardware related as have Nvidia 660Ti 2GB GDDR5, 8GB Ram, and E8400 Dual Core Processor still IMHO one of the better processors.

While I can understand the issue with the hotfix (I still stick to TS12 with no SP or hotfixes until it all gets sorted out), I certainly hope you don't give up on this. I am no multiplayer person, so I have no interest in it for that, but I do think it is a great route for someone who wants a short route to just play around on. I was actually inspired by this thread and started messing around building another model RR club layout. I hope this project doesn't die on the vine.

mcguirel
June 10th, 2013, 08:50 AM
Not giving up on this, but right now SP1 is causing me to many issues to keep fighting the route. I may have to re-install and go back to pre-SP1 to do so. Right now, my private life is taking up time as well.

frogpipe
June 10th, 2013, 11:08 AM
What is this pry vat lie F you speak of? (lol :D)

mcguirel
June 20th, 2013, 09:23 AM
http://s23.postimg.org/etg1cy94b/Ultra_Rock.jpg

JIb228
June 20th, 2013, 09:27 AM
Rock on!



Im sorry....I had to.....I'll go home now.

mcguirel
June 20th, 2013, 09:47 AM
Rock on!



Still Needs Work and Tweaking - Have to figure out how to cut polys without deforming the mesh.

JIb228
June 20th, 2013, 10:36 AM
Still Needs Work and Tweaking - Have to figure out how to cut polys without deforming the mesh.

Still ,looking good.

If its operations, I can help you there.

If it's tweaking to reduce the poly count with out deforming the mesh, I'm of no use as I have no clue how to do that.

mcguirel
June 21st, 2013, 02:35 AM
This content can be followed via this post: http://forums.auran.com/trainz/showthread.php?102818-UltraScenery-Seasonal-UltraRocks-(Match-UltraTextures)-Make-Dramatic-Hillsides

mcguirel
June 24th, 2013, 01:45 AM
Have Decided To End This Multiplayer Adventure. Lost Interest.

mcguirel
June 24th, 2013, 01:49 AM
Still ,looking good.

If its operations, I can help you there.

If it's tweaking to reduce the poly count with out deforming the mesh, I'm of no use as I have no clue how to do that.

BTW JIb228, use MultiRes in 3DMax to accomplish this quickly and effectively.

slabay
June 24th, 2013, 04:06 AM
Have Decided To End This Multiplayer Adventure. Lost Interest.

Sorry to hear this. :( What you had so far looked great.

GN1996
June 24th, 2013, 12:28 PM
If you like, I am willing to finish the project. PM me if you are interested in letting me do this.

Tanvaras
June 24th, 2013, 10:30 PM
Sorry to see this go the way of retirement Brittany, you have a good talent at route creation, along with your modelling talents. Wishful thinking you may decide to blow the dust of it in the future :)

But I feel your Trainz 2012 issues, as I have had major issues with a route which is 18 months in creation and now its on perma hold til N3V sort this SP1 mess out (if they ever do)

Cheers

Trent

mcguirel
June 24th, 2013, 10:37 PM
Exactly why I have stopped working on it. Tired of SP1 and tired of N3V causing more issues than the fix itself. I reformatted my computer a day ago, and not sure if loading Trainz. To reload, the effort is massive for me as I need to fix my back-up content into the correct folders which would be an absolute pain. It took me almost two days to reload my computer without the hassle of Trainz. I am heavily considering TS2010 as a comeback for me. I miss Compatibility Mode (Much Better Lighting On Assets) and Trundra Trees. Many content creators are having to rework old assets yet again to make compliant for SP1 as well which causes more asset downloading and further clutter in our system (excessive hard drive space use). I wish I could provide folks with better SpeedTree Assets like that shown in Dreadpool's Route but I can't as just lack the drive to stay committed to it on a long term perspective in a Freeware Environment. I also lack advanced Photoshop Skills to provide spectacular content. As I am getting older and feel unaccomplished, I lack drive and commitment.

Tanvaras
June 25th, 2013, 12:58 AM
. As I am getting older and feel unaccomplished.

Hello Brittany,

Your accomplishments are many, I love the DLS items you have uploaded. Your content is used by so many and I am sure so many of us appreciate the hard work you have put in over the years to bring us great content. I have most of your freeware from the DLS as it fits into most locals around the world nicely. I do hope you can keep interest in Trainz, as there are few and far working on landscape content nowadays.

I have been going along the learning curve with 3DSMax and being an older person, I am slightly slower than the young kids at it. But I am enjoying learning all the facets of 3DSMax and hoping to be able to make some good content for my routes of the future (unsure if they will ever see the DLS due the state of things)

I have reverted to Trainz 2012 pre SP1 and also have Trainz 2010 (Yes I agree 2010 feels so much better atm), to tinker still as I love Trainz. But my route will now mostly likely not see light of day as I will not move it back into Trainz 2012 SP1+ and as most Trainz 2012 users are now SP1+ I no longer see the point to it.

Cheers

Trent

mcguirel
June 28th, 2013, 10:51 AM
TS2010 has the best performance with very little stutter. I am patching a fresh install of TS2010 right now and will be very pleased I am sure. TS12 while had potential has become a paperweight. Way to go N3V.

slabay
June 28th, 2013, 01:49 PM
TS2010 has the best performance with very little stutter. I am patching a fresh install of TS2010 right now and will be very pleased I am sure. TS12 while had potential has become a paperweight. Way to go N3V.

Can what you've done so far be backdated and continued in TS10? I've temporarily put my route building on hold for the same reason, although I don't believe I've done much with it since I started using TS12 (so I don't have much progress to lose by going back to my last TS12 save)

mcguirel
June 28th, 2013, 05:30 PM
Unlikely - consider it lost effort. Trying to figure out how to resort 60GB of messed up back-up asset data (mix bag of local content which was imported yet knowingly on the DLS) and becoming an utter "Trial By Long Process Failure". Three days trying to fix the SP1 disaster has become a disaster in itself. Again, consider this post like so many others - eye candy or desire to enjoy without ever doing so.

gary6204
June 28th, 2013, 05:56 PM
This is looking really quite nice! Can't wait to see the end result :D

frogpipe
June 28th, 2013, 06:04 PM
http://i1172.photobucket.com/albums/r568/PA626/Emotigraphs/triple_facepalm_by_spottedheart98464-d3kuyp3_zpsfb0e71ea.png

Guess you missed the part where the author said they were retiring it?

gary6204
June 28th, 2013, 06:44 PM
Nope, I missed that post. Darn

frogpipe
June 28th, 2013, 10:03 PM
I think it's a real shame. He had some nice work already done.

On the other hand - I'm so fed up I actually fired up RailWorks today... :(

mcguirel
June 28th, 2013, 11:46 PM
Railworks, you naughty naughty person. Gary, why did you not catch the pronoun issue and add a MeMe to frogpipe (uhm, see signature).

mcguirel
June 28th, 2013, 11:50 PM
Not all is lost though - I have considered a return to UltraScenery on a Payware Format with TS2010 and TS12 Compliant Content but very very very unsure there is a need or market. I will be looking for a good 3DMax Partner and web designer if I commit. Structure will be very different.