In MSTS, there's this problem when the camera reaches the edge of a tile (which are rather large as compared to TRS), the game will load most of the objects (tracks, buildings, other trains etc). This will cause the game to stutter quite abit in very dense areas and even the most powerful video card will not help much here since it's an I/O issue.
The above problem has been remedied by some in the MSTS community by setting up a RAID array. Honestly, it's really troublesome setting one up, and I would like to find out more about how TRS loads and if the trouble is actually worth it.
Cheerio,
Nicholas.
The above problem has been remedied by some in the MSTS community by setting up a RAID array. Honestly, it's really troublesome setting one up, and I would like to find out more about how TRS loads and if the trouble is actually worth it.
Cheerio,
Nicholas.