tfr.stmalo
Member
Today, on a strictly technical level, I pretty much do what I want with Trainz. Within the limits I can perceive, of course. But, I must say, I see the moment coming when things'll get boring. Yes, boring. And the problem's name is monotony. Nothing is more disappointing than a goal achieved. We say to ourselves "Ah well, that was only that?".
And a few weeks ago I came across an old book from Kalmbach, titled "Model Railroading with John Allen - The story of the fabulous HO scale Gorre & Daphetid Railroad". There we are told that every Friday John Allen gathered at his house some friends who had come to drive according to very strict and prototypical rules the trains of the fantastic layout on which he had worked for twenty years (authentic) and to drink coffee. He was a reasonable man. Realizing that coffee would not be enough to keep up the company's enthusiasm (some bourbon might have helped, though...) he had imagined the peddlers, freight trains whose starting and ending points were randomly chosen and changed from one session to the next. And these trains had to use constantly changing routes, avoiding scheduled trains and other peddlers.
Which made me think about some bourbon (not more than a few glasses, thank you) and the possible use of randomness in Trainz.
Can we have some randomness in Trainz? Why, of course ! We can define session variables and give them random values. We can show or hide layers. We can make rules conditional, dependent on one another (indentation) and organize them into lists. Emulating John Allen's peddlers doesn't seem possible, but we should still be able to do a number of fun things, don't you think so?
And then, to make this programming, because it's nothing else, a bit more elegant and more manageable, perhaps some expert could develop a rule that programmatically launches one session or another according to the values of a random variable? Which means that several sessions can work simultaneously, but it seems to me that it's already possible...
And a few weeks ago I came across an old book from Kalmbach, titled "Model Railroading with John Allen - The story of the fabulous HO scale Gorre & Daphetid Railroad". There we are told that every Friday John Allen gathered at his house some friends who had come to drive according to very strict and prototypical rules the trains of the fantastic layout on which he had worked for twenty years (authentic) and to drink coffee. He was a reasonable man. Realizing that coffee would not be enough to keep up the company's enthusiasm (some bourbon might have helped, though...) he had imagined the peddlers, freight trains whose starting and ending points were randomly chosen and changed from one session to the next. And these trains had to use constantly changing routes, avoiding scheduled trains and other peddlers.
Which made me think about some bourbon (not more than a few glasses, thank you) and the possible use of randomness in Trainz.
Can we have some randomness in Trainz? Why, of course ! We can define session variables and give them random values. We can show or hide layers. We can make rules conditional, dependent on one another (indentation) and organize them into lists. Emulating John Allen's peddlers doesn't seem possible, but we should still be able to do a number of fun things, don't you think so?
And then, to make this programming, because it's nothing else, a bit more elegant and more manageable, perhaps some expert could develop a rule that programmatically launches one session or another according to the values of a random variable? Which means that several sessions can work simultaneously, but it seems to me that it's already possible...