Coupling Dearailments

outlaw77

Member
Hello all, I recently imported on of my WIP routes into TRS2022, and it has a functioning hump yard. I started it in TANE. When I send cars over the hump, no matter how slow I set the CDE retarders, some of the cars derail when coupling into the standing cars, even if they're going less than 4 mph. Is there way to disable the coupling derailments? I rarely had this issue in TANE, is there something new in 2022? I've tried everything I can think of, and I'm out of ideas. Thank you guys for any help.

Cody
 
In Edit Session>>Quick Drive Rule, there is an options to "Set default derailment realism level". Try setting this to "None". See if that works.
 
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