I don’t know if it is of some interest for some one, for it is a milestone.
Three months I experimented and tested and readed a lot of stuff. Now I have reached a big step for me and the aCTS: Moving a sub mesh accurate to a mm relative to the origin (may be an attachment point too?) of the “parent” mesh. And the idea may be used to break the mm more down, that I haven't tested yet.
The first destination goal was to move a bridge crane to the designated position. This isn’t possible to do by train, or I don’t know any way. And at the moment there is only one direction (Y) to move.
The solution idea I got while thinking about the dimensions of a more parted telescope bar. So I created a crane base (the area where the containers take place). The crane itself is a submesh of this.
Here is the first abstract model for it:
The crane(gear) walks from container to container and stays for 10 seconds. The speed is with 30 fps on meter for 5 frames, ca. 6 m/s. The container will be positioned randomly within the cranes area (here one for 100m and one for 140m. And of course it's possible that the containers overlap each other in these test assets, but they will be positioned one after on.
And the functionality doesn’t append from the length of the crane base mesh, but from the length of the animation of the dummy-mesh. The dummy mesh should be of course invisible but isn’t yet.
The script does all the rest, if one sets the right animation parameters, fitting to the used meshes.
If one likes to have a look behind the scenes, feel free to pm me.
I made a small video for this: “aCTS ANIMATION first milestone.mkv”
https://drive.google.com/file/d/1bcu2H2IIQt77lMVcKf68S_dXKB-H5mUM/view?usp=sharing
And the main goal is here not a beautiful model but only the functionallity.
Three months I experimented and tested and readed a lot of stuff. Now I have reached a big step for me and the aCTS: Moving a sub mesh accurate to a mm relative to the origin (may be an attachment point too?) of the “parent” mesh. And the idea may be used to break the mm more down, that I haven't tested yet.
The first destination goal was to move a bridge crane to the designated position. This isn’t possible to do by train, or I don’t know any way. And at the moment there is only one direction (Y) to move.
The solution idea I got while thinking about the dimensions of a more parted telescope bar. So I created a crane base (the area where the containers take place). The crane itself is a submesh of this.
Here is the first abstract model for it:
The crane(gear) walks from container to container and stays for 10 seconds. The speed is with 30 fps on meter for 5 frames, ca. 6 m/s. The container will be positioned randomly within the cranes area (here one for 100m and one for 140m. And of course it's possible that the containers overlap each other in these test assets, but they will be positioned one after on.
And the functionality doesn’t append from the length of the crane base mesh, but from the length of the animation of the dummy-mesh. The dummy mesh should be of course invisible but isn’t yet.
The script does all the rest, if one sets the right animation parameters, fitting to the used meshes.
If one likes to have a look behind the scenes, feel free to pm me.
I made a small video for this: “aCTS ANIMATION first milestone.mkv”
https://drive.google.com/file/d/1bcu2H2IIQt77lMVcKf68S_dXKB-H5mUM/view?usp=sharing
And the main goal is here not a beautiful model but only the functionallity.
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